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authorred-001 <red-001@outlook.ie>2017-06-30 19:14:39 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-30 20:14:39 +0200
commitf3ad75691aea30d2d68aab19fbfa9031409c39d7 (patch)
treeb73109f1d3d14af91b3593dc80645a1bb70274a8 /builtin/mainmenu/dlg_settings_advanced.lua
parent2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd (diff)
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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
Diffstat (limited to 'builtin/mainmenu/dlg_settings_advanced.lua')
-rw-r--r--builtin/mainmenu/dlg_settings_advanced.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua
index cac9f6983..90b8d1e67 100644
--- a/builtin/mainmenu/dlg_settings_advanced.lua
+++ b/builtin/mainmenu/dlg_settings_advanced.lua
@@ -264,7 +264,7 @@ end
-- read_all: whether to ignore certain setting types for GUI or not
-- parse_mods: whether to parse settingtypes.txt in mods and games
local function parse_config_file(read_all, parse_mods)
- local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
+ local builtin_path = core.get_builtin_path() .. FILENAME
local file = io.open(builtin_path, "r")
local settings = {}
if not file then
@@ -775,4 +775,4 @@ end
-- Generate minetest.conf.example and settings_translation_file.cpp
---assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
+--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))