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authorRogier <rogier777@gmail.com>2016-11-06 16:18:29 +0100
committerNer'zhul <nerzhul@users.noreply.github.com>2016-11-13 10:10:28 +0100
commit1980d9ea31e969c5b604f6ee01693cbcfc2c795a (patch)
treebabe0e607937d8decffcd8451d04b912e8145b5c /builtin/mainmenu/gamemgr.lua
parente4031156f13d062b03960e7ef1c9221f749f884b (diff)
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Fix crash when attached object no longer exists
Active objects that are attached to other objects are not safe from deletion. As a result, the parent object may have a reference to an id of a child's that no longer exists. If at some point an attempt is made to manipulate the child, enviromment->getActiveObject(child-id) returns NULL. Using the NULL pointer causes the crash...
Diffstat (limited to 'builtin/mainmenu/gamemgr.lua')
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