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authorShadowNinja <shadowninja@minetest.net>2014-04-27 17:55:49 -0400
committerShadowNinja <shadowninja@minetest.net>2014-05-07 17:14:23 -0400
commit1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 (patch)
tree8c1e2c708f567656684e89faee4f7c8e6c5ec673 /builtin/mainmenu/modmgr.lua
parentfef2729fd0945601e6772780514ee55fec35b068 (diff)
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Organize builtin into subdirectories
Diffstat (limited to 'builtin/mainmenu/modmgr.lua')
-rw-r--r--builtin/mainmenu/modmgr.lua1130
1 files changed, 1130 insertions, 0 deletions
diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua
new file mode 100644
index 000000000..eeb65add1
--- /dev/null
+++ b/builtin/mainmenu/modmgr.lua
@@ -0,0 +1,1130 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+function get_mods(path,retval,modpack)
+
+ local mods = engine.get_dirlist(path,true)
+ for i=1,#mods,1 do
+ local toadd = {}
+ local modpackfile = nil
+
+ toadd.name = mods[i]
+ toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+ if modpack ~= nil and
+ modpack ~= "" then
+ toadd.modpack = modpack
+ else
+ local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
+ local error = nil
+ modpackfile,error = io.open(filename,"r")
+ end
+
+ if modpackfile ~= nil then
+ modpackfile:close()
+ toadd.is_modpack = true
+ table.insert(retval,toadd)
+ get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
+ else
+ table.insert(retval,toadd)
+ end
+ end
+end
+
+--modmanager implementation
+modmgr = {}
+
+--------------------------------------------------------------------------------
+function modmgr.extract(modfile)
+ if modfile.type == "zip" then
+ local tempfolder = os.tempfolder()
+
+ if tempfolder ~= nil and
+ tempfolder ~= "" then
+ engine.create_dir(tempfolder)
+ if engine.extract_zip(modfile.name,tempfolder) then
+ return tempfolder
+ end
+ end
+ end
+ return nil
+end
+
+-------------------------------------------------------------------------------
+function modmgr.getbasefolder(temppath)
+
+ if temppath == nil then
+ return {
+ type = "invalid",
+ path = ""
+ }
+ end
+
+ local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="mod",
+ path=temppath
+ }
+ end
+
+ testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="modpack",
+ path=temppath
+ }
+ end
+
+ local subdirs = engine.get_dirlist(temppath,true)
+
+ --only single mod or modpack allowed
+ if #subdirs ~= 1 then
+ return {
+ type = "invalid",
+ path = ""
+ }
+ end
+
+ testfile =
+ io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="mod",
+ path= temppath .. DIR_DELIM .. subdirs[1]
+ }
+ end
+
+ testfile =
+ io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="modpack",
+ path=temppath .. DIR_DELIM .. subdirs[1]
+ }
+ end
+
+ return {
+ type = "invalid",
+ path = ""
+ }
+end
+
+--------------------------------------------------------------------------------
+function modmgr.isValidModname(modpath)
+ if modpath:find("-") ~= nil then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function modmgr.parse_register_line(line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local item = line:sub(pos1+1,pos2-1)
+
+ if item ~= nil and
+ item ~= "" then
+ local pos3 = item:find(":")
+
+ if pos3 ~= nil then
+ local retval = item:sub(1,pos3-1)
+ if retval ~= nil and
+ retval ~= "" then
+ return retval
+ end
+ end
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.parse_dofile_line(modpath,line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local filename = line:sub(pos1+1,pos2-1)
+
+ if filename ~= nil and
+ filename ~= "" and
+ filename:find(".lua") then
+ return modmgr.identify_modname(modpath,filename)
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_modname(modpath,filename)
+ local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
+ if testfile ~= nil then
+ local line = testfile:read()
+
+ while line~= nil do
+ local modname = nil
+
+ if line:find("minetest.register_tool") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("minetest.register_craftitem") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+
+ if line:find("minetest.register_node") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("dofile") then
+ modname = modmgr.parse_dofile_line(modpath,line)
+ end
+
+ if modname ~= nil then
+ testfile:close()
+ return modname
+ end
+
+ line = testfile:read()
+ end
+ testfile:close()
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.tab()
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if modmgr.selected_mod == nil then
+ modmgr.selected_mod = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
+ "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
+ "textlist[0.75,0.25;4.5,4;modlist;" ..
+ modmgr.render_modlist(modmgr.global_mods) ..
+ ";" .. modmgr.selected_mod .. "]"
+
+ retval = retval ..
+ "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
+-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
+-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
+ "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
+
+ local selected_mod = nil
+
+ if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
+ selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+ end
+
+ if selected_mod ~= nil then
+ local modscreenshot = nil
+
+ --check for screenshot beeing available
+ local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
+ local error = nil
+ screenshotfile,error = io.open(screenshotfilename,"r")
+ if error == nil then
+ screenshotfile:close()
+ modscreenshot = screenshotfilename
+ end
+
+ if modscreenshot == nil then
+ modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ retval = retval
+ .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
+ .. "label[8.25,0.6;" .. selected_mod.name .. "]"
+
+ local descriptionlines = nil
+ error = nil
+ local descriptionfilename = selected_mod.path .. "description.txt"
+ descriptionfile,error = io.open(descriptionfilename,"r")
+ if error == nil then
+ descriptiontext = descriptionfile:read("*all")
+
+ descriptionlines = engine.splittext(descriptiontext,42)
+ descriptionfile:close()
+ else
+ descriptionlines = {}
+ table.insert(descriptionlines,fgettext("No mod description available"))
+ end
+
+ retval = retval ..
+ "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
+ "textlist[5.5,2.2;6.2,2.4;description;"
+
+ for i=1,#descriptionlines,1 do
+ retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
+ end
+
+
+ if selected_mod.is_modpack then
+ retval = retval .. ";0]" ..
+ "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
+ fgettext("Rename") .. "]"
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected modpack") .. "]"
+ else
+ --show dependencies
+
+ retval = retval .. ",Depends:,"
+
+ toadd = modmgr.get_dependencies(selected_mod.path)
+
+ retval = retval .. toadd .. ";0]"
+
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected mod") .. "]"
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_rename_modpack()
+
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
+ "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
+ mod.name ..
+ "]" ..
+ "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
+ fgettext("Accept") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
+ fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.precheck()
+
+ if modmgr.world_config_selected_world == nil then
+ modmgr.world_config_selected_world = 1
+ end
+
+ if modmgr.world_config_selected_mod == nil then
+ modmgr.world_config_selected_mod = 1
+ end
+
+ if modmgr.hide_gamemods == nil then
+ modmgr.hide_gamemods = true
+ end
+
+ if modmgr.hide_modpackcontents == nil then
+ modmgr.hide_modpackcontents = true
+ end
+end
+
+--------------------------------------------------------------------------------
+function modmgr.render_modlist(render_list)
+ local retval = ""
+
+ if render_list == nil then
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+ render_list = modmgr.global_mods
+ end
+
+ local list = filterlist.get_list(render_list)
+ local last_modpack = nil
+
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ local color = ""
+
+ if v.is_modpack then
+ local rawlist = filterlist.get_raw_list(render_list)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == list[i].name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ color = mt_color_grey
+ else
+ color = mt_color_dark_green
+ end
+ end
+
+ if v.typ == "game_mod" then
+ color = mt_color_blue
+ else
+ if v.enabled then
+ color = mt_color_green
+ end
+ end
+
+ retval = retval .. color
+ if v.modpack ~= nil then
+ retval = retval .. " "
+ end
+ retval = retval .. v.name
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_configure_world()
+ modmgr.precheck()
+
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+ local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
+
+ local retval =
+ "size[11,6.5,true]" ..
+ "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
+ "label[1.75,-0.25;" .. worldspec.name .. "]"
+
+ if modmgr.hide_gamemods then
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+ else
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
+ end
+
+ if modmgr.hide_modpackcontents then
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
+ else
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+ end
+
+ if mod == nil then
+ mod = {name=""}
+ end
+ retval = retval ..
+ "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
+ "label[0.75,0.45;" .. mod.name .. "]" ..
+ "label[0,1;" .. fgettext("Depends:") .. "]" ..
+ "textlist[0,1.5;5,4.25;world_config_depends;" ..
+ modmgr.get_dependencies(mod.path) .. ";0]" ..
+ "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
+ "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod.is_modpack then
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == mod.name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ else
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ end
+ else
+ if mod.enabled then
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+ else
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+ end
+ end
+ end
+
+ retval = retval ..
+ "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
+ "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
+
+ retval = retval .. modmgr.render_modlist(modmgr.modlist)
+
+ retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.handle_buttons(tab,fields)
+
+ local retval = nil
+
+ if tab == "mod_mgr" then
+ retval = modmgr.handle_modmgr_buttons(fields)
+ end
+
+ if tab == "dialog_rename_modpack" then
+ retval = modmgr.handle_rename_modpack_buttons(fields)
+ end
+
+ if tab == "dialog_delete_mod" then
+ retval = modmgr.handle_delete_mod_buttons(fields)
+ end
+
+ if tab == "dialog_configure_world" then
+ retval = modmgr.handle_configure_world_buttons(fields)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_dependencies(modfolder)
+ local toadd = ""
+ if modfolder ~= nil then
+ local filename = modfolder ..
+ DIR_DELIM .. "depends.txt"
+
+ local dependencyfile = io.open(filename,"r")
+
+ if dependencyfile then
+ local dependency = dependencyfile:read("*l")
+ while dependency do
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+ toadd = toadd .. dependency
+ dependency = dependencyfile:read()
+ end
+ dependencyfile:close()
+ end
+ end
+
+ return toadd
+end
+
+
+--------------------------------------------------------------------------------
+function modmgr.get_worldconfig(worldpath)
+ local filename = worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ local worldconfig = {}
+ worldconfig.global_mods = {}
+ worldconfig.game_mods = {}
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key == "gameid" then
+ worldconfig.id = value
+ else
+ worldconfig.global_mods[key] = engine.is_yes(value)
+ end
+ end
+
+ --read gamemods
+ local gamespec = gamemgr.find_by_gameid(worldconfig.id)
+ gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
+
+ return worldconfig
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_modmgr_buttons(fields)
+ local retval = {
+ tab = nil,
+ is_dialog = nil,
+ show_buttons = nil,
+ }
+
+ if fields["modlist"] ~= nil then
+ local event = engine.explode_textlist_event(fields["modlist"])
+ modmgr.selected_mod = event.index
+ end
+
+ if fields["btn_mod_mgr_install_local"] ~= nil then
+ engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
+ end
+
+ if fields["btn_mod_mgr_download"] ~= nil then
+ modstore.update_modlist()
+ retval.current_tab = "dialog_modstore_unsorted"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["btn_mod_mgr_rename_modpack"] ~= nil then
+ retval.current_tab = "dialog_rename_modpack"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["btn_mod_mgr_delete_mod"] ~= nil then
+ retval.current_tab = "dialog_delete_mod"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["mod_mgt_open_dlg_accepted"] ~= nil and
+ fields["mod_mgt_open_dlg_accepted"] ~= "" then
+ modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
+ end
+
+ return nil;
+end
+
+--------------------------------------------------------------------------------
+function modmgr.installmod(modfilename,basename)
+ local modfile = modmgr.identify_filetype(modfilename)
+ local modpath = modmgr.extract(modfile)
+
+ if modpath == nil then
+ gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
+ fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
+ return
+ end
+
+
+ local basefolder = modmgr.getbasefolder(modpath)
+
+ if basefolder.type == "modpack" then
+ local clean_path = nil
+
+ if basename ~= nil then
+ clean_path = "mp_" .. basename
+ end
+
+ if clean_path == nil then
+ clean_path = get_last_folder(cleanup_path(basefolder.path))
+ end
+
+ if clean_path ~= nil then
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
+ if not engine.copy_dir(basefolder.path,targetpath) then
+ gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
+ end
+ else
+ gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
+ end
+ end
+
+ if basefolder.type == "mod" then
+ local targetfolder = basename
+
+ if targetfolder == nil then
+ targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
+ end
+
+ --if heuristic failed try to use current foldername
+ if targetfolder == nil then
+ targetfolder = get_last_folder(basefolder.path)
+ end
+
+ if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
+ engine.copy_dir(basefolder.path,targetpath)
+ else
+ gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
+ end
+ end
+
+ engine.delete_dir(modpath)
+
+ modmgr.refresh_globals()
+
+end
+
+--------------------------------------------------------------------------------
+function modmgr.handle_rename_modpack_buttons(fields)
+
+ if fields["dlg_rename_modpack_confirm"] ~= nil then
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+ local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
+ engine.copy_dir(oldpath,targetpath,false)
+ modmgr.refresh_globals()
+ modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
+ filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_configure_world_buttons(fields)
+ if fields["world_config_modlist"] ~= nil then
+ local event = engine.explode_textlist_event(fields["world_config_modlist"])
+ modmgr.world_config_selected_mod = event.index
+
+ if event.type == "DCL" then
+ modmgr.world_config_enable_mod(nil)
+ end
+ end
+
+ if fields["key_enter"] ~= nil then
+ modmgr.world_config_enable_mod(nil)
+ end
+
+ if fields["cb_mod_enable"] ~= nil then
+ local toset = engine.is_yes(fields["cb_mod_enable"])
+ modmgr.world_config_enable_mod(toset)
+ end
+
+ if fields["btn_mp_enable"] ~= nil or
+ fields["btn_mp_disable"] then
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ modmgr.world_config_enable_mod(toset)
+ end
+
+ if fields["cb_hide_gamemods"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if engine.is_yes(fields["cb_hide_gamemods"]) then
+ current.hide_game = true
+ modmgr.hide_gamemods = true
+ else
+ current.hide_game = false
+ modmgr.hide_gamemods = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["cb_hide_mpcontent"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if engine.is_yes(fields["cb_hide_mpcontent"]) then
+ current.hide_modpackcontents = true
+ modmgr.hide_modpackcontents = true
+ else
+ current.hide_modpackcontents = false
+ modmgr.hide_modpackcontents = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["btn_config_world_save"] then
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+
+ local filename = worldspec.path ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
+ end
+ mods["load_mod_"..mod.name] = nil
+ end
+ end
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ engine.log("error", "Failed to write world config file")
+ end
+
+ modmgr.modlist = nil
+ modmgr.worldconfig = nil
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_config_world_cancel"] then
+
+ modmgr.worldconfig = nil
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_all_mods"] then
+ local list = filterlist.get_raw_list(modmgr.modlist)
+
+ for i=1,#list,1 do
+ if list[i].typ ~= "game_mod" and
+ not list[i].is_modpack then
+ list[i].enabled = true
+ end
+ end
+ end
+
+
+
+ return nil
+end
+--------------------------------------------------------------------------------
+function modmgr.world_config_enable_mod(toset)
+ local mod = filterlist.get_list(modmgr.modlist)
+ [engine.get_textlist_index("world_config_modlist")]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = filterlist.get_raw_list(modmgr.modlist)
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_delete_mod_buttons(fields)
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ if fields["dlg_delete_mod_confirm"] ~= nil then
+
+ if mod.path ~= nil and
+ mod.path ~= "" and
+ mod.path ~= engine.get_modpath() then
+ if not engine.delete_dir(mod.path) then
+ gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
+ end
+ modmgr.refresh_globals()
+ else
+ gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
+ end
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_delete_mod()
+
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
+ "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
+ "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.preparemodlist(data)
+ local retval = {}
+
+ local global_mods = {}
+ local game_mods = {}
+
+ --read global mods
+ local modpath = engine.get_modpath()
+
+ if modpath ~= nil and
+ modpath ~= "" then
+ get_mods(modpath,global_mods)
+ end
+
+ for i=1,#global_mods,1 do
+ global_mods[i].typ = "global_mod"
+ table.insert(retval,global_mods[i])
+ end
+
+ --read game mods
+ local gamespec = gamemgr.find_by_gameid(data.gameid)
+ gamemgr.get_game_mods(gamespec, game_mods)
+
+ for i=1,#game_mods,1 do
+ game_mods[i].typ = "game_mod"
+ table.insert(retval,game_mods[i])
+ end
+
+ if data.worldpath == nil then
+ return retval
+ end
+
+ --read world mod configuration
+ local filename = data.worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key then
+ element = retval[i]
+ break
+ end
+ end
+ if element ~= nil then
+ element.enabled = engine.is_yes(value)
+ else
+ engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.init_worldconfig()
+ modmgr.precheck()
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+
+ if worldspec ~= nil then
+ --read worldconfig
+ modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
+
+ if modmgr.worldconfig.id == nil or
+ modmgr.worldconfig.id == "" then
+ modmgr.worldconfig = nil
+ return false
+ end
+
+ modmgr.modlist = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element,criteria)
+ if criteria.hide_game and
+ element.typ == "game_mod" then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end, --filter
+ { worldpath= worldspec.path,
+ gameid = worldspec.gameid }
+ )
+
+ filterlist.set_filtercriteria(modmgr.modlist, {
+ hide_game=modmgr.hide_gamemods,
+ hide_modpackcontents= modmgr.hide_modpackcontents
+ })
+ filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
+ filterlist.set_sortmode(modmgr.modlist, "alphabetic")
+
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.comparemod(elem1,elem2)
+ if elem1 == nil or elem2 == nil then
+ return false
+ end
+ if elem1.name ~= elem2.name then
+ return false
+ end
+ if elem1.is_modpack ~= elem2.is_modpack then
+ return false
+ end
+ if elem1.typ ~= elem2.typ then
+ return false
+ end
+ if elem1.modpack ~= elem2.modpack then
+ return false
+ end
+
+ if elem1.path ~= elem2.path then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function modmgr.gettab(name)
+ local retval = ""
+
+ if name == "mod_mgr" then
+ retval = retval .. modmgr.tab()
+ end
+
+ if name == "dialog_rename_modpack" then
+ retval = retval .. modmgr.dialog_rename_modpack()
+ end
+
+ if name == "dialog_delete_mod" then
+ retval = retval .. modmgr.dialog_delete_mod()
+ end
+
+ if name == "dialog_configure_world" then
+ retval = retval .. modmgr.dialog_configure_world()
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.mod_exists(basename)
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_global_mod(idx)
+
+ if modmgr.global_mods == nil then
+ return nil
+ end
+
+ if idx == nil or idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+ return nil
+ end
+
+ return filterlist.get_list(modmgr.global_mods)[idx]
+end
+
+--------------------------------------------------------------------------------
+function modmgr.refresh_globals()
+ modmgr.global_mods = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ nil, --filter
+ {}
+ )
+ filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
+ filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_filetype(name)
+
+ if name:sub(-3):lower() == "zip" then
+ return {
+ name = name,
+ type = "zip"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.gz" or
+ name:sub(-3):lower() == "tgz"then
+ return {
+ name = name,
+ type = "tgz"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.bz2" then
+ return {
+ name = name,
+ type = "tbz"
+ }
+ end
+
+ if name:sub(-2):lower() == "7z" then
+ return {
+ name = name,
+ type = "7z"
+ }
+ end
+
+ return {
+ name = name,
+ type = "ukn"
+ }
+end