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authorMaksim <MoNTE48@mail.ua>2020-08-27 21:46:57 +0200
committerGitHub <noreply@github.com>2020-08-27 21:46:57 +0200
commit788f29759565f1eb35fb2189a79a6b2a41e1eb73 (patch)
treed381756bb4aa7a52a31f5571dc939fce0030d4f4 /builtin/mainmenu/tab_simple_main.lua
parentb262184acf34896f36b4270aba29546fc5b0e65b (diff)
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Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
Diffstat (limited to 'builtin/mainmenu/tab_simple_main.lua')
-rw-r--r--builtin/mainmenu/tab_simple_main.lua220
1 files changed, 0 insertions, 220 deletions
diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua
deleted file mode 100644
index 7ec95158a..000000000
--- a/builtin/mainmenu/tab_simple_main.lua
+++ /dev/null
@@ -1,220 +0,0 @@
---Minetest
---Copyright (C) 2013 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-local function get_formspec(tabview, name, tabdata)
- -- Update the cached supported proto info,
- -- it may have changed after a change by the settings menu.
- common_update_cached_supp_proto()
- local fav_selected = menudata.favorites[tabdata.fav_selected]
-
- local retval =
- "label[9.5,0;".. fgettext("Name / Password") .. "]" ..
- "field[0.25,3.35;5.5,0.5;te_address;;" ..
- core.formspec_escape(core.settings:get("address")) .."]" ..
- "field[5.75,3.35;2.25,0.5;te_port;;" ..
- core.formspec_escape(core.settings:get("remote_port")) .."]" ..
- "button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
- "field[9.8,1;2.6,0.5;te_name;;" ..
- core.formspec_escape(core.settings:get("name")) .."]" ..
- "pwdfield[9.8,2;2.6,0.5;te_pwd;]"
-
-
- if tabdata.fav_selected and fav_selected then
- if gamedata.fav then
- retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
- fgettext("Del. Favorite") .. "]"
- end
- end
-
- retval = retval .. "tablecolumns[" ..
- image_column(fgettext("Favorite"), "favorite") .. ";" ..
- image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
- "color,span=3;" ..
- "text,align=right;" .. -- clients
- "text,align=center,padding=0.25;" .. -- "/"
- "text,align=right,padding=0.25;" .. -- clients_max
- image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
- image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
- image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
- "color,span=1;" ..
- "text,padding=1]" .. -- name
- "table[-0.05,0;9.2,2.75;favourites;"
-
- if #menudata.favorites > 0 then
- local favs = core.get_favorites("local")
- if #favs > 0 then
- for i = 1, #favs do
- for j = 1, #menudata.favorites do
- if menudata.favorites[j].address == favs[i].address and
- menudata.favorites[j].port == favs[i].port then
- table.insert(menudata.favorites, i,
- table.remove(menudata.favorites, j))
- end
- end
- if favs[i].address ~= menudata.favorites[i].address then
- table.insert(menudata.favorites, i, favs[i])
- end
- end
- end
- retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
- for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
- end
- end
-
- if tabdata.fav_selected then
- retval = retval .. ";" .. tabdata.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
-
- -- separator
- retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
-
- -- checkboxes
- retval = retval ..
- "checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"
- -- buttons
- retval = retval ..
- "button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
- "button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-local function main_button_handler(tabview, fields, name, tabdata)
- if fields.btn_start_singleplayer then
- gamedata.selected_world = gamedata.worldindex
- gamedata.singleplayer = true
- core.start()
- return true
- end
-
- if fields.favourites then
- local event = core.explode_table_event(fields.favourites)
- if event.type == "CHG" then
- if event.row <= #menudata.favorites then
- gamedata.fav = false
- local favs = core.get_favorites("local")
- local fav = menudata.favorites[event.row]
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
-
- for i = 1, #favs do
- if fav.address == favs[i].address and
- fav.port == favs[i].port then
- gamedata.fav = true
- end
- end
-
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- tabdata.fav_selected = event.row
- end
- return true
- end
- end
-
- if fields.btn_delete_favorite then
- local current_favourite = core.get_table_index("favourites")
- if not current_favourite then return end
-
- core.delete_favorite(current_favourite)
- asyncOnlineFavourites()
- tabdata.fav_selected = nil
-
- core.settings:set("address", "")
- core.settings:set("remote_port", "30000")
- return true
- end
-
- if fields.cb_creative then
- core.settings:set("creative_mode", fields.cb_creative)
- return true
- end
-
- if fields.cb_damage then
- core.settings:set("enable_damage", fields.cb_damage)
- return true
- end
-
- if fields.btn_mp_connect or fields.key_enter then
- gamedata.playername = fields.te_name
- gamedata.password = fields.te_pwd
- gamedata.address = fields.te_address
- gamedata.port = fields.te_port
- local fav_idx = core.get_textlist_index("favourites")
-
- if fav_idx and fav_idx <= #menudata.favorites and
- menudata.favorites[fav_idx].address == fields.te_address and
- menudata.favorites[fav_idx].port == fields.te_port then
- local fav = menudata.favorites[fav_idx]
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
-
- gamedata.selected_world = 0
-
- core.settings:set("address", fields.te_address)
- core.settings:set("remote_port", fields.te_port)
-
- core.start()
- return true
- end
-
- if fields.btn_config_sp_world then
- local configdialog = create_configure_world_dlg(1)
- if configdialog then
- configdialog:set_parent(tabview)
- tabview:hide()
- configdialog:show()
- end
- return true
- end
-end
-
---------------------------------------------------------------------------------
-local function on_activate(type,old_tab,new_tab)
- if type == "LEAVE" then return end
- asyncOnlineFavourites()
-end
-
---------------------------------------------------------------------------------
-return {
- name = "main",
- caption = fgettext("Main"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_activate
-}