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author | rubenwardy <rw@rubenwardy.com> | 2019-08-06 19:30:18 +0100 |
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committer | GitHub <noreply@github.com> | 2019-08-06 19:30:18 +0100 |
commit | 8e757859d6a6bf6482480904e8485e9344e567ab (patch) | |
tree | 3304aa9393a753b85143389c6f6ffec990cfa12e /builtin/mainmenu/textures.lua | |
parent | 8da35c22d1c8933090330b2f3c44b4cf2c6e6760 (diff) | |
download | minetest-8e757859d6a6bf6482480904e8485e9344e567ab.tar.gz minetest-8e757859d6a6bf6482480904e8485e9344e567ab.tar.bz2 minetest-8e757859d6a6bf6482480904e8485e9344e567ab.zip |
Add luacheck to check builtin (#7895)
Diffstat (limited to 'builtin/mainmenu/textures.lua')
-rw-r--r-- | builtin/mainmenu/textures.lua | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index 68b05dc18..a3acbbdec 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -23,9 +23,9 @@ function mm_texture.init() mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM mm_texture.basetexturedir = mm_texture.defaulttexturedir - + mm_texture.texturepack = core.settings:get("texture_path") - + mm_texture.gameid = nil end @@ -39,7 +39,7 @@ function mm_texture.update(tab,gamedetails) if gamedetails == nil then return end - + mm_texture.update_game(gamedetails) end @@ -48,18 +48,18 @@ function mm_texture.reset() mm_texture.gameid = nil local have_bg = false local have_overlay = mm_texture.set_generic("overlay") - + if not have_overlay then have_bg = mm_texture.set_generic("background") end - + mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) - + mm_texture.set_generic("footer") mm_texture.set_generic("header") - + if not have_bg then if core.settings:get_bool("menu_clouds") then core.set_clouds(true) @@ -74,30 +74,30 @@ function mm_texture.update_game(gamedetails) if mm_texture.gameid == gamedetails.id then return end - + local have_bg = false local have_overlay = mm_texture.set_game("overlay",gamedetails) - + if not have_overlay then have_bg = mm_texture.set_game("background",gamedetails) end - + mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) - + if not have_bg then - + if core.settings:get_bool("menu_clouds") then core.set_clouds(true) else mm_texture.set_dirt_bg() end end - + mm_texture.set_game("footer",gamedetails) mm_texture.set_game("header",gamedetails) - + mm_texture.gameid = gamedetails.id end @@ -116,7 +116,7 @@ function mm_texture.set_generic(identifier) return true end end - + if mm_texture.defaulttexturedir ~= nil then local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. identifier .. ".png" @@ -124,13 +124,13 @@ function mm_texture.set_generic(identifier) return true end end - + return false end -------------------------------------------------------------------------------- function mm_texture.set_game(identifier, gamedetails) - + if gamedetails == nil then return false end @@ -142,7 +142,7 @@ function mm_texture.set_game(identifier, gamedetails) return true end end - + -- Find out how many randomized textures the game provides local n = 0 local filename @@ -167,7 +167,7 @@ function mm_texture.set_game(identifier, gamedetails) if core.set_background(identifier, path) then return true end - + return false end @@ -178,7 +178,7 @@ function mm_texture.set_dirt_bg() return true end end - + -- Use universal fallback texture in textures/base/pack local minimalpath = defaulttexturedir .. "menu_bg.png" core.set_background("background", minimalpath, true, 128) |