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authorPilzAdam <pilzadam@minetest.net>2013-09-10 21:09:21 +0200
committerPilzAdam <pilzadam@minetest.net>2013-09-10 21:38:49 +0200
commit214da7bef9ed6e3ceff4d2bbff1afd0675497f79 (patch)
tree16390f4fdca8f3e53a13c37b74739007f8630c7c /builtin/modmgr.lua
parentdd5c451e0349f57657010e3f89f3310412984ba9 (diff)
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Use the Settings Lua interface to read world.mt
Diffstat (limited to 'builtin/modmgr.lua')
-rw-r--r--builtin/modmgr.lua118
1 files changed, 46 insertions, 72 deletions
diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua
index 6562c77a8..f736d8e39 100644
--- a/builtin/modmgr.lua
+++ b/builtin/modmgr.lua
@@ -498,36 +498,18 @@ function modmgr.get_worldconfig(worldpath)
local filename = worldpath ..
DIR_DELIM .. "world.mt"
- local worldfile = io.open(filename,"r")
+ local worldfile = Settings(filename)
local worldconfig = {}
worldconfig.global_mods = {}
worldconfig.game_mods = {}
- if worldfile then
- local dependency = worldfile:read("*l")
- while dependency do
- local parts = dependency:split("=")
-
- local key = parts[1]:trim()
-
- if key == "gameid" then
- worldconfig.id = parts[2]:trim()
- elseif key == "backend" then
- worldconfig.backend = parts[2]:trim()
- else
- local key = parts[1]:trim():sub(10)
- if parts[2]:trim() == "true" then
- worldconfig.global_mods[key] = true
- else
- worldconfig.global_mods[key] = false
- end
- end
- dependency = worldfile:read("*l")
+ for key,value in pairs(worldfile:to_table()) do
+ if key == "gameid" then
+ worldconfig.id = value
+ else
+ worldconfig.global_mods[key] = engine.is_yes(value)
end
- worldfile:close()
- else
- print("Modmgr: " .. filename .. " not found")
end
--read gamemods
@@ -727,29 +709,34 @@ function modmgr.handle_configure_world_buttons(fields)
local filename = worldspec.path ..
DIR_DELIM .. "world.mt"
-
- local worldfile = io.open(filename,"w")
- if worldfile then
- worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\nbackend = " .. modmgr.worldconfig.backend .. "\n")
-
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#rawlist,1 do
-
- if not rawlist[i].is_modpack and
- rawlist[i].typ ~= "game_mod" then
- if rawlist[i].enabled then
- worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
- else
- worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
- end
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
end
+ mods["load_mod_"..mod.name] = nil
end
-
- worldfile:close()
- else
- print("failed to open world config file")
+ end
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ print("failed to write world config file")
end
modmgr.modlist = nil
@@ -888,37 +875,24 @@ function modmgr.preparemodlist(data)
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
- local worldfile = io.open(filename,"r")
- if worldfile then
- local dependency = worldfile:read("*l")
- while dependency do
- local parts = dependency:split("=")
-
- local key = parts[1]:trim()
-
- if key ~= "gameid" then
- local key = parts[1]:trim():sub(10)
- local element = nil
- for i=1,#retval,1 do
- if retval[i].name == key then
- element = retval[i]
- break
- end
- end
- if element ~= nil then
- if parts[2]:trim() == "true" then
- element.enabled = true
- else
- element.enabled = false
- end
- else
- print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
+ local worldfile = Settings(filename)
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key then
+ element = retval[i]
+ break
end
end
- dependency = worldfile:read("*l")
+ if element ~= nil then
+ element.enabled = engine.is_yes(value)
+ else
+ print("Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
end
- worldfile:close()
-
end
return retval