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authorWuzzy <Wuzzy2@mail.ru>2020-02-12 22:08:43 +0100
committerSmallJoker <mk939@ymail.com>2020-02-13 20:38:13 +0100
commitac5f53e364838b52096f86a0313cae452c7d62b8 (patch)
tree4c1df8f28958accd76be99f7f8c73e1ec00e15f8 /builtin/profiler/instrumentation.lua
parentdf74d369a395f0b99bd23fa3e7fb4c628c3df336 (diff)
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Fix param2 set to 240 if liquid source was renewed
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td>ShadowNinja2022-04-08 * Add additional reserved directory namesShadowNinja2022-04-08 * Remove duplication in config.hShadowNinja2022-04-08 * Spacing fixesShadowNinja2022-04-08 * Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08 * Fix compiler warningsShadowNinja2022-04-08 * Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07 * Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07 * Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07 * Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07 * Fix -mwindows flag not being applied anymoresfan52022-04-03 * Add depth sorting for node faces (#11696)x20482022-04-02 * Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02 *