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author | Paramat <paramat@users.noreply.github.com> | 2019-06-30 22:55:20 +0100 |
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committer | GitHub <noreply@github.com> | 2019-06-30 22:55:20 +0100 |
commit | bb14b7e9564b982ddcecb972218bfdae00cb4de4 (patch) | |
tree | 8d7e6a4c053d0fc837c031f135adc309732c1888 /builtin/profiler | |
parent | 93f7e10e0dcf6d1f729daf01596ba1b66146329a (diff) | |
download | minetest-bb14b7e9564b982ddcecb972218bfdae00cb4de4.tar.gz minetest-bb14b7e9564b982ddcecb972218bfdae00cb4de4.tar.bz2 minetest-bb14b7e9564b982ddcecb972218bfdae00cb4de4.zip |
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.
Document dungeon parameters.
Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
Diffstat (limited to 'builtin/profiler')
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