summaryrefslogtreecommitdiff
path: root/builtin/settingtypes.txt
diff options
context:
space:
mode:
authorVitaliy <numzer0@yandex.ru>2020-10-25 20:01:03 +0300
committerGitHub <noreply@github.com>2020-10-25 18:01:03 +0100
commit707c8c1e95d8db2d84909e7957b4dc9138e05599 (patch)
tree84604fc1868c7b8ca8e977d5dd0485498500cdfe /builtin/settingtypes.txt
parent33b2c5f5b1c565171296f26395d803b08f4575e9 (diff)
downloadminetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.tar.gz
minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.tar.bz2
minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.zip
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 27f375693..36446f808 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -658,8 +658,8 @@ texture_path (Texture path) path
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended, and it’s the only driver with
-# shader support currently.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.