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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-10-06 20:50:20 +0200
committerGitHub <noreply@github.com>2020-10-06 20:50:20 +0200
commitaae7d4ff8e4e2433b13225269de28e7dc10efe2c (patch)
tree877ee8429f105e4e7bbf379864e835434bbe4540 /builtin/settingtypes.txt
parent2f4037752b023f87ca1f8859a8dce4f833353967 (diff)
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Improve the `fsaa` setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 7f2d12be5..1c28470d5 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -513,8 +513,13 @@ texture_clean_transparent (Clean transparent textures) bool false
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
+# Use multi-sample antialiasing (MSAA) to smooth out block edges.
+# This algorithm smooths out the 3D viewport while keeping the image sharp,
+# but it doesn't affect the insides of textures
+# (which is especially noticeable with transparent textures).
+# This option is experimental and might cause visible spaces between blocks
+# when set above 0.
+# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using a lower screen resolution, but it applies