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authorParamat <paramat@users.noreply.github.com>2020-01-04 01:23:57 +0000
committerGitHub <noreply@github.com>2020-01-04 01:23:57 +0000
commitc162340973463580cc5013d8b53ea87975637bf2 (patch)
tree1bb699ca90c9ab72b62829149c2b518a80288bbb /builtin/settingtypes.txt
parent44458896d9097c15c722c5bffb3d72e14962b7ce (diff)
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Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again when the new implementation is added.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt23
1 files changed, 0 insertions, 23 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index ad8ad4f5e..2d93ba1d5 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1623,22 +1623,6 @@ mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
# Proportion of large caves that contain liquid.
mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-# Controls the density of mountain-type floatlands.
-# Is a noise offset added to the 'mgv7_np_mountain' noise value.
-mgv7_float_mount_density (Floatland mountain density) float 0.6
-
-# Typical maximum height, above and below midpoint, of floatland mountains.
-mgv7_float_mount_height (Floatland mountain height) float 128.0
-
-# Alters how mountain-type floatlands taper above and below midpoint.
-mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
-
-# Y-level of floatland midpoint and lake surface.
-mgv7_floatland_level (Floatland level) int 1280
-
-# Y-level to which floatland shadows extend.
-mgv7_shadow_limit (Shadow limit) int 1024
-
# Y-level of cavern upper limit.
mgv7_cavern_limit (Cavern limit) int -256
@@ -1678,13 +1662,6 @@ mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 10
# Defines large-scale river channel structure.
mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
-# Defines areas of floatland smooth terrain.
-# Smooth floatlands occur when noise > 0.
-mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
-
-# Variation of hill height and lake depth on floatland smooth terrain.
-mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
-
# 3D noise defining mountain structure and height.
# Also defines structure of floatland mountain terrain.
mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0