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authorTim <t4im@users.noreply.github.com>2016-07-12 21:51:10 +0200
committerest31 <est31@users.noreply.github.com>2016-07-12 21:51:10 +0200
commitd7060c212f3d9fb9a69719e9041fdef1f5792fef (patch)
treedf72254447aa53a74d5d7c00174a088300acecaa /builtin/settingtypes.txt
parentd6865c4d8d0eb7aaf2d35447ab01e06ef8249010 (diff)
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Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling. Other settings can be found in settingtypes.txt. * /profiler print [filter] - report statistics to in-game console * /profiler dump [filter] - report statistics to STDOUT and debug.txt * /profiler save [format [filter]] - saves statistics to a file in your worldpath * txt (default) - same treetable format as used by the dump and print commands * csv - ready for spreadsheet import * json - useful for adhoc D3 visualizations * json_pretty - line wrapped and intended json for humans * lua - serialized lua table of the profile-data, for adhoc scripts * /profiler reset - reset all gathered profile data. This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values. [filter] allows limiting the output of the data via substring/pattern matching against the modname. Note: Serialized data structures might be subject to change with changed or added measurements. csv might be the most stable, due to flat structure. Changes to the previous version include: * Updated and extended API monitoring * Correct calculation of average (mean) values (undistorted by idleness) * Reduce instrumentation overhead. * Fix crashes related to missing parameters for the future and occasional DIV/0's. * Prevent issues caused by timetravel (overflow, timejump, NTP corrections) * Prevent modname clashes with internal names. * Measure each instrumentation individually and label based on registration order. * Labeling of ABM's and LBM's for easier classification. Giving several ABM's or LBM's the same label will treat them as one. Missing labels will be autogenerated based on name or registration order. * Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it. * Profile the profiler to measure instrumentation overhead.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt57
1 files changed, 48 insertions, 9 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 0b9d29a33..b5878dfe8 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -790,15 +790,6 @@ movement_gravity (Gravity) float 9.81
# - error: abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
-# Useful for mod developers.
-mod_profiling (Mod profiling) bool false
-
-# Detailed mod profile data. Useful for mod developers.
-detailed_profiling (Detailed mod profiling) bool false
-
-# Profiler data print interval. 0 = disable. Useful for developers.
-profiler_print_interval (Profiling print interval) int 0
-
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
@@ -1163,6 +1154,51 @@ secure.trusted_mods (Trusted mods) string
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string
+[*Advanced]
+
+[**Profiling]
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+profiler.load (Load the game profiler) bool false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
+
+# The file path relative to your worldpath in which profiles will be saved to.
+#
+profiler.report_path (Report path) string ""
+
+[***Instrumentation]
+
+# Instrument the methods of entities on registration.
+instrument.entity (Entity methods) bool true
+
+# Instrument the action function of Active Block Modifiers on registration.
+instrument.abm (Active Block Modifiers) bool true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+instrument.lbm (Loading Block Modifiers) bool true
+
+# Instrument chatcommands on registration.
+instrument.chatcommand (Chatcommands) bool true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+instrument.global_callback (Global callbacks) bool true
+
+[****Advanced]
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+instrument.builtin (Builtin) bool false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+instrument.profiler (Profiler) bool false
+
[Client and Server]
# Name of the player.
@@ -1218,3 +1254,6 @@ modstore_download_url (Modstore download URL) string https://forum.minetest.net/
modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
+
+# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+profiler_print_interval (Engine profiling data print interval) int 0