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authorred-001 <red-001@openmailbox.org>2016-08-28 15:02:33 +0100
committerparamat <mat.gregory@virginmedia.com>2016-08-29 01:00:05 +0100
commitfbe4a9267ff75dc8f27ea1f6bcd59bc6727f347a (patch)
treeffa08c9fc7c62f9e6f038c5a8f5beae0908061c9 /builtin/settingtypes.txt
parent51e13ae58881233a837dafb1ef33eb141c172e8d (diff)
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Settingtypes.txt: Clarify comments, correct spelling
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 4d354a7ef..aadcb5de8 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -3,7 +3,7 @@
# General format:
# name (Readable name) type type_args
#
-# Note that the parts are seperated by exactly one space
+# Note that the parts are separated by exactly one space
#
# `type` can be:
# - int
@@ -109,7 +109,7 @@ enable_joysticks (Enable Joysticks) bool false
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
-repeat_joystick_button_time (Joystick button repetition invterval) float 0.17
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
@@ -204,7 +204,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
-# Key for toggling the camrea update. Only used for development
+# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_update_camera (Camera update toggle key) key
@@ -335,7 +335,7 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
[***Shaders]
-# Shaders allow advanced visul effects and may increase performance on some video cards.
+# Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true
@@ -545,7 +545,7 @@ gui_scaling_filter (GUI scaling filter) bool false
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
-# propery support downloading textures back from hardware.
+# properly support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
@@ -662,15 +662,15 @@ ipv6_server (IPv6 server) bool false
[**Advanced]
-# How many blocks are flying in the wire simultaneously per client.
-max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
+# Maximum number of blocks that are simultaneously sent per client.
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
-# How many blocks are flying in the wire simultaneously for the whole server.
-max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
+# Maximum number of blocks that are simultaneously sent in total.
+max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
-full_block_send_enable_min_time_from_building () float 2.0
+full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
@@ -804,7 +804,7 @@ max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maxmimum objects per block) int 49
+max_objects_per_block (Maximum objects per block) int 49
# See http://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
@@ -1154,7 +1154,7 @@ secure.enable_security (Enable mod security) bool false
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
-# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string