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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-09-26 00:11:20 +0200
committerGitHub <noreply@github.com>2017-09-26 00:11:20 +0200
commit6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 (patch)
tree6f94c2bbc2d343be50945a0074bc16da282a4bc1 /builtin/settingtypes.txt
parent6df312a608912b3cb21d04532151e29e8b0c7301 (diff)
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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 4cfd2fe53..926a881fe 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -928,6 +928,9 @@ player_transfer_distance (Player transfer distance) int 0
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus Player) bool true
+# Enable mod channels support.
+enable_mod_channels (Mod channels) bool false
+
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string