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authorLars Hofhansl <larsh@apache.org>2017-02-27 23:06:15 -0800
committerAuke Kok <sofar+github@foo-projects.org>2017-03-11 18:11:19 -0800
commitba4b704ebf24952ab9a84c914b8ad6c45dabfaba (patch)
treed0e8d00948e40dbf20c9f3eb009ba494fb551648 /builtin/settingtypes.txt
parent6738c7e9a310514fca7d4ddb685800391756626b (diff)
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Allow server side occlusion culling.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 4e800e25b..ffd872c20 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -864,6 +864,12 @@ liquid_update (Liquid update tick) float 1.0
# Stated in mapblocks (16 nodes)
block_send_optimize_distance (block send optimize distance) int 4 2
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+server_side_occlusion_culling (Server side occlusion culling) bool false
+
[*Mapgen]
# Name of map generator to be used when creating a new world.