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authorShadowNinja <noreply@gmail.com>2013-07-07 01:44:33 -0400
committerkwolekr <kwolekr@minetest.net>2013-07-07 01:49:11 -0400
commitae8ff4b8e2da35265ebbbe7afe99ed29e61efa7d (patch)
treeefa3e6a19b16e829a8402c798cbce6aae7793ed9 /builtin/vector.lua
parentd22baa88edcdba21881310d0f5b728074c4c8876 (diff)
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Add vector helpers
Diffstat (limited to 'builtin/vector.lua')
-rw-r--r--builtin/vector.lua136
1 files changed, 136 insertions, 0 deletions
diff --git a/builtin/vector.lua b/builtin/vector.lua
new file mode 100644
index 000000000..f534471c2
--- /dev/null
+++ b/builtin/vector.lua
@@ -0,0 +1,136 @@
+
+vector = {}
+
+function vector.new(a, b, c)
+ v = {x=0, y=0, z=0}
+ if type(a) == "table" then
+ v = {x=a.x, y=a.y, z=a.z}
+ elseif a and b and c then
+ v = {x=a, y=b, z=c}
+ end
+ setmetatable(v, {
+ __add = vector.add,
+ __sub = vector.subtract,
+ __mul = vector.multiply,
+ __div = vector.divide,
+ __umn = function(v) return vector.multiply(v, -1) end,
+ __len = vector.length,
+ __eq = vector.equals,
+ })
+ return v
+end
+
+function vector.equals(a, b)
+ return a.x == b.x and
+ a.y == b.y and
+ a.z == b.z
+end
+
+function vector.length(v)
+ return math.hypot(v.x, math.hypot(v.y, v.z))
+end
+
+function vector.normalize(v)
+ return vector.divide(v, vector.length(v))
+end
+
+function vector.round(v)
+ return {
+ x = math.floor(v.x + 0.5),
+ y = math.floor(v.y + 0.5),
+ z = math.floor(v.z + 0.5)
+ }
+end
+
+function vector.distance(a, b)
+ local x = a.x - b.x
+ local y = a.y - b.y
+ local z = a.z - b.z
+ return math.hypot(x, math.hypot(y, z))
+end
+
+function vector.direction(pos1, pos2)
+ local x_raw = pos2.x - pos1.x
+ local y_raw = pos2.y - pos1.y
+ local z_raw = pos2.z - pos1.z
+ local x_abs = math.abs(x_raw)
+ local y_abs = math.abs(y_raw)
+ local z_abs = math.abs(z_raw)
+ if x_abs >= y_abs and
+ x_abs >= z_abs then
+ y_raw = y_raw * (1 / x_abs)
+ z_raw = z_raw * (1 / x_abs)
+ x_raw = x_raw / x_abs
+ end
+ if y_abs >= x_abs and
+ y_abs >= z_abs then
+ x_raw = x_raw * (1 / y_abs)
+ z_raw = z_raw * (1 / y_abs)
+ y_raw = y_raw / y_abs
+ end
+ if z_abs >= y_abs and
+ z_abs >= x_abs then
+ x_raw = x_raw * (1 / z_abs)
+ y_raw = y_raw * (1 / z_abs)
+ z_raw = z_raw / z_abs
+ end
+ return {x=x_raw, y=y_raw, z=z_raw}
+end
+
+
+function vector.add(a, b)
+ if type(b) == "table" then
+ return vector.new(
+ a.x + b.x,
+ a.y + b.y,
+ a.z + b.z)
+ else
+ return vector.new(
+ a.x + b,
+ a.y + b,
+ a.z + b)
+ end
+end
+
+function vector.subtract(a, b)
+ if type(b) == "table" then
+ return vector.new(
+ a.x - b.x,
+ a.y - b.y,
+ a.z - b.z)
+ else
+ return vector.new(
+ a.x - b,
+ a.y - b,
+ a.z - b)
+ end
+end
+
+function vector.multiply(a, b)
+ if type(b) == "table" then
+ return vector.new(
+ a.x * b.x,
+ a.y * b.y,
+ a.z * b.z)
+ else
+ return vector.new(
+ a.x * b,
+ a.y * b,
+ a.z * b)
+ end
+end
+
+function vector.divide(a, b)
+ if type(b) == "table" then
+ return vector.new(
+ a.x / b.x,
+ a.y / b.y,
+ a.z / b.z)
+ else
+ return vector.new(
+ a.x / b,
+ a.y / b,
+ a.z / b)
+ end
+end
+