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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-01-22 11:17:41 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-13 23:56:05 +0100 |
commit | 2c19d51409ca903021e0b508e5bc15299c4e51dc (patch) | |
tree | 8df932580abc289160aadbc40487099fd033c7d8 /builtin | |
parent | d7bc346981e189851e490f2417ed015a38bca79b (diff) | |
download | minetest-2c19d51409ca903021e0b508e5bc15299c4e51dc.tar.gz minetest-2c19d51409ca903021e0b508e5bc15299c4e51dc.tar.bz2 minetest-2c19d51409ca903021e0b508e5bc15299c4e51dc.zip |
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
* Re-use fatal error mechanism from server to disconnect client on CSM error
* Little client functions cleanups
* squashed: CSM: add core.after function
* core.after is shared code between client & server
* ModApiUtil get_us_time feature enabled for client
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/client/init.lua | 3 | ||||
-rw-r--r-- | builtin/client/preview.lua | 15 | ||||
-rw-r--r-- | builtin/client/register.lua | 1 | ||||
-rw-r--r-- | builtin/common/after.lua | 43 | ||||
-rw-r--r-- | builtin/game/init.lua | 1 | ||||
-rw-r--r-- | builtin/game/misc.lua | 44 |
6 files changed, 60 insertions, 47 deletions
diff --git a/builtin/client/init.lua b/builtin/client/init.lua index 4797ac4b6..dd218aab6 100644 --- a/builtin/client/init.lua +++ b/builtin/client/init.lua @@ -4,9 +4,10 @@ local clientpath = scriptpath.."client"..DIR_DELIM local commonpath = scriptpath.."common"..DIR_DELIM dofile(clientpath .. "register.lua") +dofile(commonpath .. "after.lua") +dofile(commonpath .. "chatcommands.lua") dofile(clientpath .. "preview.lua") core.register_on_death(function() core.display_chat_message("You died.") end) - diff --git a/builtin/client/preview.lua b/builtin/client/preview.lua index c421791f5..22e8bb97f 100644 --- a/builtin/client/preview.lua +++ b/builtin/client/preview.lua @@ -1,6 +1,6 @@ -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_shutdown(function() - print("shutdown client") + print("[PREVIEW] shutdown client") end) -- This is an example function to ensure it's working properly, should be removed before merge @@ -15,17 +15,28 @@ core.register_on_sending_chat_messages(function(message) return false end) +-- This is an example function to ensure it's working properly, should be removed before merge core.register_on_hp_modification(function(hp) print("[PREVIEW] HP modified " .. hp) end) +-- This is an example function to ensure it's working properly, should be removed before merge core.register_on_damage_taken(function(hp) print("[PREVIEW] Damage taken " .. hp) end) -- This is an example function to ensure it's working properly, should be removed before merge +core.register_globalstep(function(dtime) + -- print("[PREVIEW] globalstep " .. dtime) +end) + +-- This is an example function to ensure it's working properly, should be removed before merge core.register_chatcommand("dump", { func = function(name, param) return true, dump(_G) end, -})
\ No newline at end of file +}) + +core.after(2, function() + print("After 2") +end) diff --git a/builtin/client/register.lua b/builtin/client/register.lua index ddaf4f424..8b60c1222 100644 --- a/builtin/client/register.lua +++ b/builtin/client/register.lua @@ -55,6 +55,7 @@ local function make_registration() return t, registerfunc end +core.registered_globalsteps, core.register_globalstep = make_registration() core.registered_on_shutdown, core.register_on_shutdown = make_registration() core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration() core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration() diff --git a/builtin/common/after.lua b/builtin/common/after.lua new file mode 100644 index 000000000..30a9c7bad --- /dev/null +++ b/builtin/common/after.lua @@ -0,0 +1,43 @@ +local jobs = {} +local time = 0.0 +local last = core.get_us_time() / 1000000 + +core.register_globalstep(function(dtime) + local new = core.get_us_time() / 1000000 + if new > last then + time = time + (new - last) + else + -- Overflow, we may lose a little bit of time here but + -- only 1 tick max, potentially running timers slightly + -- too early. + time = time + new + end + last = new + + if #jobs < 1 then + return + end + + -- Iterate backwards so that we miss any new timers added by + -- a timer callback, and so that we don't skip the next timer + -- in the list if we remove one. + for i = #jobs, 1, -1 do + local job = jobs[i] + if time >= job.expire then + core.set_last_run_mod(job.mod_origin) + job.func(unpack(job.arg)) + table.remove(jobs, i) + end + end +end) + +function core.after(after, func, ...) + assert(tonumber(after) and type(func) == "function", + "Invalid core.after invocation") + jobs[#jobs + 1] = { + func = func, + expire = time + after, + arg = {...}, + mod_origin = core.get_last_run_mod() + } +end diff --git a/builtin/game/init.lua b/builtin/game/init.lua index 793d9fe2b..3e192a30a 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -17,6 +17,7 @@ if core.setting_getbool("profiler.load") then profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua") end +dofile(commonpath .. "after.lua") dofile(gamepath.."item_entity.lua") dofile(gamepath.."deprecated.lua") dofile(gamepath.."misc.lua") diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index 3419c1980..25376c180 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -4,50 +4,6 @@ -- Misc. API functions -- -local jobs = {} -local time = 0.0 -local last = core.get_us_time() / 1000000 - -core.register_globalstep(function(dtime) - local new = core.get_us_time() / 1000000 - if new > last then - time = time + (new - last) - else - -- Overflow, we may lose a little bit of time here but - -- only 1 tick max, potentially running timers slightly - -- too early. - time = time + new - end - last = new - - if #jobs < 1 then - return - end - - -- Iterate backwards so that we miss any new timers added by - -- a timer callback, and so that we don't skip the next timer - -- in the list if we remove one. - for i = #jobs, 1, -1 do - local job = jobs[i] - if time >= job.expire then - core.set_last_run_mod(job.mod_origin) - job.func(unpack(job.arg)) - table.remove(jobs, i) - end - end -end) - -function core.after(after, func, ...) - assert(tonumber(after) and type(func) == "function", - "Invalid core.after invocation") - jobs[#jobs + 1] = { - func = func, - expire = time + after, - arg = {...}, - mod_origin = core.get_last_run_mod() - } -end - function core.check_player_privs(name, ...) local arg_type = type(name) if (arg_type == "userdata" or arg_type == "table") and |