aboutsummaryrefslogtreecommitdiff
path: root/builtin
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /builtin
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
downloadminetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.gz
minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.bz2
minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.zip
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'builtin')
-rw-r--r--builtin/client/init.lua22
-rw-r--r--builtin/client/register.lua62
-rw-r--r--builtin/init.lua3
3 files changed, 87 insertions, 0 deletions
diff --git a/builtin/client/init.lua b/builtin/client/init.lua
new file mode 100644
index 000000000..d14301ade
--- /dev/null
+++ b/builtin/client/init.lua
@@ -0,0 +1,22 @@
+-- Minetest: builtin/client/init.lua
+local scriptpath = core.get_builtin_path()..DIR_DELIM
+local clientpath = scriptpath.."client"..DIR_DELIM
+
+dofile(clientpath .. "register.lua")
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_shutdown(function()
+ print("shutdown client")
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_receiving_chat_messages(function(message)
+ print("Received message " .. message)
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_sending_chat_messages(function(message)
+ print("Sending message " .. message)
+ return false
+end)
diff --git a/builtin/client/register.lua b/builtin/client/register.lua
new file mode 100644
index 000000000..c793195a1
--- /dev/null
+++ b/builtin/client/register.lua
@@ -0,0 +1,62 @@
+
+core.callback_origins = {}
+
+function core.run_callbacks(callbacks, mode, ...)
+ assert(type(callbacks) == "table")
+ local cb_len = #callbacks
+ if cb_len == 0 then
+ if mode == 2 or mode == 3 then
+ return true
+ elseif mode == 4 or mode == 5 then
+ return false
+ end
+ end
+ local ret
+ for i = 1, cb_len do
+ local cb_ret = callbacks[i](...)
+
+ if mode == 0 and i == 1 or mode == 1 and i == cb_len then
+ ret = cb_ret
+ elseif mode == 2 then
+ if not cb_ret or i == 1 then
+ ret = cb_ret
+ end
+ elseif mode == 3 then
+ if cb_ret then
+ return cb_ret
+ end
+ ret = cb_ret
+ elseif mode == 4 then
+ if (cb_ret and not ret) or i == 1 then
+ ret = cb_ret
+ end
+ elseif mode == 5 and cb_ret then
+ return cb_ret
+ end
+ end
+ return ret
+end
+
+--
+-- Callback registration
+--
+
+local function make_registration()
+ local t = {}
+ local registerfunc = function(func)
+ t[#t + 1] = func
+ core.callback_origins[func] = {
+ mod = core.get_current_modname() or "??",
+ name = debug.getinfo(1, "n").name or "??"
+ }
+ --local origin = core.callback_origins[func]
+ --print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
+ end
+ return t, registerfunc
+end
+
+core.registered_on_shutdown, core.register_on_shutdown = make_registration()
+core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
+core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
+
+
diff --git a/builtin/init.lua b/builtin/init.lua
index b34ad14a0..590f7fa8c 100644
--- a/builtin/init.lua
+++ b/builtin/init.lua
@@ -27,6 +27,7 @@ minetest = core
-- Load other files
local scriptdir = core.get_builtin_path() .. DIR_DELIM
local gamepath = scriptdir .. "game" .. DIR_DELIM
+local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
@@ -45,6 +46,8 @@ elseif INIT == "mainmenu" then
end
elseif INIT == "async" then
dofile(asyncpath .. "init.lua")
+elseif INIT == "client" then
+ dofile(clientpath .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end