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authorrubenwardy <rw@rubenwardy.com>2022-06-30 20:18:09 +0100
committerGitHub <noreply@github.com>2022-06-30 20:18:09 +0100
commit45da0d43fdb73bb7c0a746fb8ea6f588a101cace (patch)
tree4e67e44a7ae31ff4e91c95c4c6c3d5cf2e3db8f5 /builtin
parent7494ff291785c229791a59c08c99611b4d506ce2 (diff)
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Reorganise settingtypes.txt (#12490)
This organises the settingstype.txt file to use a logical/user-friendly structure. Advanced settings are also demoted to an advanced section at the end. At most 3 levels of hierarchy are used, as that's the most allowed by the settings redesign
Diffstat (limited to 'builtin')
-rw-r--r--builtin/mainmenu/dlg_settings_advanced.lua8
-rw-r--r--builtin/settingtypes.txt2123
2 files changed, 1096 insertions, 1035 deletions
diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua
index 320db7e40..c395f0b08 100644
--- a/builtin/mainmenu/dlg_settings_advanced.lua
+++ b/builtin/mainmenu/dlg_settings_advanced.lua
@@ -351,9 +351,9 @@ local function parse_config_file(read_all, parse_mods)
local file = io.open(path, "r")
if file then
if not games_category_initialized then
- fgettext_ne("Games") -- not used, but needed for xgettext
+ fgettext_ne("Content: Games") -- not used, but needed for xgettext
table.insert(settings, {
- name = "Games",
+ name = "Content: Games",
level = 0,
type = "category",
})
@@ -384,9 +384,9 @@ local function parse_config_file(read_all, parse_mods)
local file = io.open(path, "r")
if file then
if not mods_category_initialized then
- fgettext_ne("Mods") -- not used, but needed for xgettext
+ fgettext_ne("Content: Mods") -- not used, but needed for xgettext
table.insert(settings, {
- name = "Mods",
+ name = "Content: Mods",
level = 0,
type = "category",
})
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index a689766c5..10438fe21 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -63,26 +63,15 @@
# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
+
[Controls]
+
+[*General]
+
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
-# Player is able to fly without being affected by gravity.
-# This requires the "fly" privilege on the server.
-free_move (Flying) bool false
-
-# If enabled, makes move directions relative to the player's pitch when flying or swimming.
-pitch_move (Pitch move mode) bool false
-
-# Fast movement (via the "Aux1" key).
-# This requires the "fast" privilege on the server.
-fast_move (Fast movement) bool false
-
-# If enabled together with fly mode, player is able to fly through solid nodes.
-# This requires the "noclip" privilege on the server.
-noclip (Noclip) bool false
-
# Smooths camera when looking around. Also called look or mouse smoothing.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
@@ -93,12 +82,6 @@ camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
# Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
-# Invert vertical mouse movement.
-invert_mouse (Invert mouse) bool false
-
-# Mouse sensitivity multiplier.
-mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
-
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
aux1_descends (Aux1 key for climbing/descending) bool false
@@ -108,7 +91,7 @@ doubletap_jump (Double tap jump for fly) bool false
# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
# enabled.
-always_fly_fast (Always fly and fast) bool true
+always_fly_fast (Always fly fast) bool true
# The time in seconds it takes between repeated node placements when holding
# the place button.
@@ -121,12 +104,15 @@ autojump (Automatic jumping) bool false
# Enable this when you dig or place too often by accident.
safe_dig_and_place (Safe digging and placing) bool false
-# Enable random user input (only used for testing).
-random_input (Random input) bool false
+[*Keyboard and Mouse]
-# Continuous forward movement, toggled by autoforward key.
-# Press the autoforward key again or the backwards movement to disable.
-continuous_forward (Continuous forward) bool false
+# Invert vertical mouse movement.
+invert_mouse (Invert mouse) bool false
+
+# Mouse sensitivity multiplier.
+mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
+
+[*Touchscreen]
# The length in pixels it takes for touch screen interaction to start.
touchscreen_threshold (Touch screen threshold) int 20 0 100
@@ -139,345 +125,179 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
-# Enable joysticks. Requires a restart to take effect
-enable_joysticks (Enable joysticks) bool false
-
-# The identifier of the joystick to use
-joystick_id (Joystick ID) int 0 0 255
-
-# The type of joystick
-joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
-
-# The time in seconds it takes between repeated events
-# when holding down a joystick button combination.
-repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
-
-# The dead zone of the joystick
-joystick_deadzone (Joystick dead zone) int 2048 0 65535
-
-# The sensitivity of the joystick axes for moving the
-# in-game view frustum around.
-joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
-
-# Key for moving the player forward.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_forward (Forward key) key KEY_KEY_W
-
-# Key for moving the player backward.
-# Will also disable autoforward, when active.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_backward (Backward key) key KEY_KEY_S
-
-# Key for moving the player left.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_left (Left key) key KEY_KEY_A
-
-# Key for moving the player right.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_right (Right key) key KEY_KEY_D
-
-# Key for jumping.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_jump (Jump key) key KEY_SPACE
-
-# Key for sneaking.
-# Also used for climbing down and descending in water if aux1_descends is disabled.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_sneak (Sneak key) key KEY_LSHIFT
-
-# Key for digging.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_dig (Dig key) key KEY_LBUTTON
-
-# Key for placing.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_place (Place key) key KEY_RBUTTON
-
-# Key for opening the inventory.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_inventory (Inventory key) key KEY_KEY_I
-
-# Key for moving fast in fast mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_aux1 (Aux1 key) key KEY_KEY_E
-# Key for opening the chat window.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_chat (Chat key) key KEY_KEY_T
-
-# Key for opening the chat window to type commands.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cmd (Command key) key /
-
-# Key for opening the chat window to type local commands.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cmd_local (Command key) key .
-
-# Key for toggling unlimited view range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_rangeselect (Range select key) key KEY_KEY_R
-
-# Key for toggling flying.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_freemove (Fly key) key KEY_KEY_K
-
-# Key for toggling pitch move mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_pitchmove (Pitch move key) key KEY_KEY_P
+[Graphics and Audio]
-# Key for toggling fast mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_fastmove (Fast key) key KEY_KEY_J
+[*Graphics]
-# Key for toggling noclip mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_noclip (Noclip key) key KEY_KEY_H
+[**Screen]
-# Key for selecting the next item in the hotbar.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
-
-# Key for selecting the previous item in the hotbar.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
-
-# Key for muting the game.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_mute (Mute key) key KEY_KEY_M
-
-# Key for increasing the volume.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_increase_volume (Inc. volume key) key
-
-# Key for decreasing the volume.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_decrease_volume (Dec. volume key) key
-
-# Key for toggling autoforward.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_autoforward (Automatic forward key) key
-
-# Key for toggling cinematic mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cinematic (Cinematic mode key) key
-
-# Key for toggling display of minimap.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_minimap (Minimap key) key KEY_KEY_V
-
-# Key for taking screenshots.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_screenshot (Screenshot) key KEY_F12
-
-# Key for dropping the currently selected item.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_drop (Drop item key) key KEY_KEY_Q
-
-# Key to use view zoom when possible.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_zoom (View zoom key) key KEY_KEY_Z
-
-# Key for selecting the first hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
-
-# Key for selecting the second hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
-
-# Key for selecting the third hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
-
-# Key for selecting the fourth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
-
-# Key for selecting the fifth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
-
-# Key for selecting the sixth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
+# Width component of the initial window size. Ignored in fullscreen mode.
+screen_w (Screen width) int 1024 1 65535
-# Key for selecting the seventh hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
+# Height component of the initial window size. Ignored in fullscreen mode.
+screen_h (Screen height) int 600 1 65535
-# Key for selecting the eighth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
+# Save window size automatically when modified.
+autosave_screensize (Autosave screen size) bool true
-# Key for selecting the ninth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
+# Fullscreen mode.
+fullscreen (Full screen) bool false
-# Key for selecting the tenth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
+pause_on_lost_focus (Pause on lost window focus) bool false
-# Key for selecting the 11th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot11 (Hotbar slot 11 key) key
+[**FPS]
-# Key for selecting the 12th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot12 (Hotbar slot 12 key) key
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+fps_max (Maximum FPS) int 60 1 4294967295
-# Key for selecting the 13th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot13 (Hotbar slot 13 key) key
+# Vertical screen synchronization.
+vsync (VSync) bool false
-# Key for selecting the 14th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot14 (Hotbar slot 14 key) key
+# Maximum FPS when the window is not focused, or when the game is paused.
+fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
-# Key for selecting the 15th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot15 (Hotbar slot 15 key) key
+# View distance in nodes.
+viewing_range (Viewing range) int 190 20 4000
-# Key for selecting the 16th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot16 (Hotbar slot 16 key) key
+# Undersampling is similar to using a lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give a significant performance boost at the cost of less detailed image.
+# Higher values result in a less detailed image.
+undersampling (Undersampling) int 1 1 8
-# Key for selecting the 17th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot17 (Hotbar slot 17 key) key
+[**Graphics Effects]
-# Key for selecting the 18th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot18 (Hotbar slot 18 key) key
+# Makes all liquids opaque
+opaque_water (Opaque liquids) bool false
-# Key for selecting the 19th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot19 (Hotbar slot 19 key) key
+# Leaves style:
+# - Fancy: all faces visible
+# - Simple: only outer faces, if defined special_tiles are used
+# - Opaque: disable transparency
+leaves_style (Leaves style) enum fancy fancy,simple,opaque
-# Key for selecting the 20th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot20 (Hotbar slot 20 key) key
+# Connects glass if supported by node.
+connected_glass (Connect glass) bool false
-# Key for selecting the 21st hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot21 (Hotbar slot 21 key) key
+# Enable smooth lighting with simple ambient occlusion.
+# Disable for speed or for different looks.
+smooth_lighting (Smooth lighting) bool true
-# Key for selecting the 22nd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot22 (Hotbar slot 22 key) key
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+performance_tradeoffs (Tradeoffs for performance) bool false
-# Key for selecting the 23rd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot23 (Hotbar slot 23 key) key
+# Adds particles when digging a node.
+enable_particles (Digging particles) bool true
-# Key for selecting the 24th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot24 (Hotbar slot 24 key) key
+[**3d]
-# Key for selecting the 25th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot25 (Hotbar slot 25 key) key
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# - crossview: Cross-eyed 3d
+# - pageflip: quadbuffer based 3d.
+# Note that the interlaced mode requires shaders to be enabled.
+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
-# Key for selecting the 26th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot26 (Hotbar slot 26 key) key
+# Strength of 3D mode parallax.
+3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
-# Key for selecting the 27th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot27 (Hotbar slot 27 key) key
+[**Bobbing]
-# Key for selecting the 28th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot28 (Hotbar slot 28 key) key
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+arm_inertia (Arm inertia) bool true
-# Key for selecting the 29th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot29 (Hotbar slot 29 key) key
+# Enable view bobbing and amount of view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
-# Key for selecting the 30th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot30 (Hotbar slot 30 key) key
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0
-# Key for selecting the 31st hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot31 (Hotbar slot 31 key) key
+[**Camera]
-# Key for selecting the 32nd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot32 (Hotbar slot 32 key) key
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
+# Only works on GLES platforms. Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+near_plane (Near plane) float 0.1 0 0.25
-# Key for toggling the display of the HUD.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_hud (HUD toggle key) key KEY_F1
+# Field of view in degrees.
+fov (Field of view) int 72 45 160
-# Key for toggling the display of chat.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_chat (Chat toggle key) key KEY_F2
+# Alters the light curve by applying 'gamma correction' to it.
+# Higher values make middle and lower light levels brighter.
+# Value '1.0' leaves the light curve unaltered.
+# This only has significant effect on daylight and artificial
+# light, it has very little effect on natural night light.
+display_gamma (Light curve gamma) float 1.0 0.33 3.0
-# Key for toggling the display of the large chat console.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_console (Large chat console key) key KEY_F10
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
-# Key for toggling the display of fog.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
+[**Screenshots]
-# Key for toggling the camera update. Only used for development
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_update_camera (Camera update toggle key) key
+# Path to save screenshots at. Can be an absolute or relative path.
+# The folder will be created if it doesn't already exist.
+screenshot_path (Screenshot folder) path screenshots
-# Key for toggling the display of debug info.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_debug (Debug info toggle key) key KEY_F5
+# Format of screenshots.
+screenshot_format (Screenshot format) enum png png,jpg
-# Key for toggling the display of the profiler. Used for development.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_profiler (Profiler toggle key) key KEY_F6
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+screenshot_quality (Screenshot quality) int 0 0 100
-# Key for switching between first- and third-person camera.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
+[**Node and Entity Highlighting]
-# Key for increasing the viewing range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_increase_viewing_range_min (View range increase key) key +
+# Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo,none
-# Key for decreasing the viewing range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_decrease_viewing_range_min (View range decrease key) key -
+# Show entity selection boxes
+# A restart is required after changing this.
+show_entity_selectionbox (Show entity selection boxes) bool false
-[Graphics]
+# Selection box border color (R,G,B).
+selectionbox_color (Selection box color) string (0,0,0)
-[*In-Game]
+# Width of the selection box lines around nodes.
+selectionbox_width (Selection box width) int 2 1 5
-[**Basic]
+# Crosshair color (R,G,B).
+# Also controls the object crosshair color
+crosshair_color (Crosshair color) string (255,255,255)
-# Whether name tag backgrounds should be shown by default.
-# Mods may still set a background.
-show_nametag_backgrounds (Show name tag backgrounds by default) bool true
+# Crosshair alpha (opaqueness, between 0 and 255).
+# This also applies to the object crosshair.
+crosshair_alpha (Crosshair alpha) int 255 0 255
-# Enable vertex buffer objects.
-# This should greatly improve graphics performance.
-enable_vbo (VBO) bool true
+[**Fog]
# Whether to fog out the end of the visible area.
enable_fog (Fog) bool true
-# Leaves style:
-# - Fancy: all faces visible
-# - Simple: only outer faces, if defined special_tiles are used
-# - Opaque: disable transparency
-leaves_style (Leaves style) enum fancy fancy,simple,opaque
-
-# Connects glass if supported by node.
-connected_glass (Connect glass) bool false
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
+directional_colored_fog (Colored fog) bool true
-# Enable smooth lighting with simple ambient occlusion.
-# Disable for speed or for different looks.
-smooth_lighting (Smooth lighting) bool true
+# Fraction of the visible distance at which fog starts to be rendered
+fog_start (Fog start) float 0.4 0.0 0.99
-# Enables tradeoffs that reduce CPU load or increase rendering performance
-# at the expense of minor visual glitches that do not impact game playability.
-performance_tradeoffs (Tradeoffs for performance) bool false
+[**Clouds]
# Clouds are a client side effect.
enable_clouds (Clouds) bool true
@@ -485,13 +305,7 @@ enable_clouds (Clouds) bool true
# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
-# Method used to highlight selected object.
-node_highlighting (Node highlighting) enum box box,halo,none
-
-# Adds particles when digging a node.
-enable_particles (Digging particles) bool true
-
-[**Filtering]
+[**Filtering and Antialiasing]
# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
@@ -532,23 +346,15 @@ texture_min_size (Minimum texture size) int 64 1 32768
# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
-# Undersampling is similar to using a lower screen resolution, but it applies
-# to the game world only, keeping the GUI intact.
-# It should give a significant performance boost at the cost of less detailed image.
-# Higher values result in a less detailed image.
-undersampling (Undersampling) int 1 1 8
-[**Shaders]
+[*Shaders]
# Shaders allow advanced visual effects and may increase performance on some video
# cards.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
-# Path to shader directory. If no path is defined, default location will be used.
-shader_path (Shader path) path
-
-[***Tone Mapping]
+[**Tone Mapping]
# Enables Hable's 'Uncharted 2' filmic tone mapping.
# Simulates the tone curve of photographic film and how this approximates the
@@ -556,7 +362,15 @@ shader_path (Shader path) path
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Waving Nodes]
+[**Waving Nodes]
+
+# Set to true to enable waving leaves.
+# Requires shaders to be enabled.
+enable_waving_leaves (Waving leaves) bool false
+
+# Set to true to enable waving plants.
+# Requires shaders to be enabled.
+enable_waving_plants (Waving plants) bool false
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
@@ -578,15 +392,7 @@ water_wave_length (Waving liquids wavelength) float 20.0 0.1
# Requires waving liquids to be enabled.
water_wave_speed (Waving liquids wave speed) float 5.0
-# Set to true to enable waving leaves.
-# Requires shaders to be enabled.
-enable_waving_leaves (Waving leaves) bool false
-
-# Set to true to enable waving plants.
-# Requires shaders to be enabled.
-enable_waving_plants (Waving plants) bool false
-
-[***Dynamic shadows]
+[**Dynamic shadows]
# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
@@ -639,124 +445,35 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
# Minimum value: 0.0; maximum value: 60.0
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
-[**Advanced]
-
-# Arm inertia, gives a more realistic movement of
-# the arm when the camera moves.
-arm_inertia (Arm inertia) bool true
-
-# If FPS would go higher than this, limit it by sleeping
-# to not waste CPU power for no benefit.
-fps_max (Maximum FPS) int 60 1 4294967295
-
-# Maximum FPS when the window is not focused, or when the game is paused.
-fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
-
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
-# open.
-pause_on_lost_focus (Pause on lost window focus) bool false
-
-# View distance in nodes.
-viewing_range (Viewing range) int 190 20 4000
-
-# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
-# Only works on GLES platforms. Most users will not need to change this.
-# Increasing can reduce artifacting on weaker GPUs.
-# 0.1 = Default, 0.25 = Good value for weaker tablets.
-near_plane (Near plane) float 0.1 0 0.25
-
-# Width component of the initial window size. Ignored in fullscreen mode.
-screen_w (Screen width) int 1024 1 65535
-
-# Height component of the initial window size. Ignored in fullscreen mode.
-screen_h (Screen height) int 600 1 65535
-
-# Save window size automatically when modified.
-autosave_screensize (Autosave screen size) bool true
-
-# Fullscreen mode.
-fullscreen (Full screen) bool false
-
-# Vertical screen synchronization.
-vsync (VSync) bool false
-
-# Field of view in degrees.
-fov (Field of view) int 72 45 160
-
-# Alters the light curve by applying 'gamma correction' to it.
-# Higher values make middle and lower light levels brighter.
-# Value '1.0' leaves the light curve unaltered.
-# This only has significant effect on daylight and artificial
-# light, it has very little effect on natural night light.
-display_gamma (Light curve gamma) float 1.0 0.33 3.0
-
-# Gradient of light curve at minimum light level.
-# Controls the contrast of the lowest light levels.
-lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
-
-# Gradient of light curve at maximum light level.
-# Controls the contrast of the highest light levels.
-lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
-
-# Strength of light curve boost.
-# The 3 'boost' parameters define a range of the light
-# curve that is boosted in brightness.
-lighting_boost (Light curve boost) float 0.2 0.0 0.4
+[*Audio]
-# Center of light curve boost range.
-# Where 0.0 is minimum light level, 1.0 is maximum light level.
-lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
+# Volume of all sounds.
+# Requires the sound system to be enabled.
+sound_volume (Volume) float 0.7 0.0 1.0
-# Spread of light curve boost range.
-# Controls the width of the range to be boosted.
-# Standard deviation of the light curve boost Gaussian.
-lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
+# Whether to mute sounds. You can unmute sounds at any time, unless the
+# sound system is disabled (enable_sound=false).
+# In-game, you can toggle the mute state with the mute key or by using the
+# pause menu.
+mute_sound (Mute sound) bool false
-# Path to texture directory. All textures are first searched from here.
-texture_path (Texture path) path
+[*User Interfaces]
-# The rendering back-end.
+# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended.
-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
-video_driver (Video driver) enum opengl opengl,ogles1,ogles2
-
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-cloud_radius (Cloud radius) int 12 1 62
-
-# Enable view bobbing and amount of view bobbing.
-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
-
-# Multiplier for fall bobbing.
-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0
-
-# 3D support.
-# Currently supported:
-# - none: no 3d output.
-# - anaglyph: cyan/magenta color 3d.
-# - interlaced: odd/even line based polarisation screen support.
-# - topbottom: split screen top/bottom.
-# - sidebyside: split screen side by side.
-# - crossview: Cross-eyed 3d
-# - pageflip: quadbuffer based 3d.
-# Note that the interlaced mode requires shaders to be enabled.
-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
-
-# Strength of 3D mode parallax.
-3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
+language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
-# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
-console_height (Console height) float 0.6 0.1 1.0
+[**GUIs]
-# In-game chat console background color (R,G,B).
-console_color (Console color) string (0,0,0)
+# Scale GUI by a user specified value.
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+gui_scaling (GUI scaling) float 1.0 0.5 20
-# In-game chat console background alpha (opaqueness, between 0 and 255).
-console_alpha (Console alpha) int 200 0 255
+# Enables animation of inventory items.
+inventory_items_animations (Inventory items animations) bool false
# Formspec full-screen background opacity (between 0 and 255).
formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
@@ -764,116 +481,6 @@ formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140
# Formspec full-screen background color (R,G,B).
formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
-# Formspec default background opacity (between 0 and 255).
-formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
-
-# Formspec default background color (R,G,B).
-formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
-
-# Selection box border color (R,G,B).
-selectionbox_color (Selection box color) string (0,0,0)
-
-# Width of the selection box lines around nodes.
-selectionbox_width (Selection box width) int 2 1 5
-
-# Crosshair color (R,G,B).
-# Also controls the object crosshair color
-crosshair_color (Crosshair color) string (255,255,255)
-
-# Crosshair alpha (opaqueness, between 0 and 255).
-# This also applies to the object crosshair.
-crosshair_alpha (Crosshair alpha) int 255 0 255
-
-# Maximum number of recent chat messages to show
-recent_chat_messages (Recent Chat Messages) int 6 2 20
-
-# Whether node texture animations should be desynchronized per mapblock.
-desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
-
-# Maximum proportion of current window to be used for hotbar.
-# Useful if there's something to be displayed right or left of hotbar.
-hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
-
-# Modifies the size of the HUD elements.
-hud_scaling (HUD scale factor) float 1.0 0.5 20
-
-# Enables caching of facedir rotated meshes.
-enable_mesh_cache (Mesh cache) bool false
-
-# Delay between mesh updates on the client in ms. Increasing this will slow
-# down the rate of mesh updates, thus reducing jitter on slower clients.
-mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
-
-# Size of the MapBlock cache of the mesh generator. Increasing this will
-# increase the cache hit %, reducing the data being copied from the main
-# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
-
-# Enables minimap.
-enable_minimap (Minimap) bool true
-
-# Shape of the minimap. Enabled = round, disabled = square.
-minimap_shape_round (Round minimap) bool true
-
-# True = 256
-# False = 128
-# Usable to make minimap smoother on slower machines.
-minimap_double_scan_height (Minimap scan height) bool true
-
-# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
-directional_colored_fog (Colored fog) bool true
-
-# The strength (darkness) of node ambient-occlusion shading.
-# Lower is darker, Higher is lighter. The valid range of values for this
-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
-# set to the nearest valid value.
-ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
-
-# Enables animation of inventory items.
-inventory_items_animations (Inventory items animations) bool false
-
-# Fraction of the visible distance at which fog starts to be rendered
-fog_start (Fog start) float 0.4 0.0 0.99
-
-# Makes all liquids opaque
-opaque_water (Opaque liquids) bool false
-
-# Textures on a node may be aligned either to the node or to the world.
-# The former mode suits better things like machines, furniture, etc., while
-# the latter makes stairs and microblocks fit surroundings better.
-# However, as this possibility is new, thus may not be used by older servers,
-# this option allows enforcing it for certain node types. Note though that
-# that is considered EXPERIMENTAL and may not work properly.
-world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
-
-# World-aligned textures may be scaled to span several nodes. However,
-# the server may not send the scale you want, especially if you use
-# a specially-designed texture pack; with this option, the client tries
-# to determine the scale automatically basing on the texture size.
-# See also texture_min_size.
-# Warning: This option is EXPERIMENTAL!
-autoscale_mode (Autoscaling mode) enum disable disable,enable,force
-
-# Show entity selection boxes
-# A restart is required after changing this.
-show_entity_selectionbox (Show entity selection boxes) bool false
-
-# Distance in nodes at which transparency depth sorting is enabled
-# Use this to limit the performance impact of transparency depth sorting
-transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
-
-[*Menus]
-
-# Use a cloud animation for the main menu background.
-menu_clouds (Clouds in menu) bool true
-
-# Scale GUI by a user specified value.
-# Use a nearest-neighbor-anti-alias filter to scale the GUI.
-# This will smooth over some of the rough edges, and blend
-# pixels when scaling down, at the cost of blurring some
-# edge pixels when images are scaled by non-integer sizes.
-gui_scaling (GUI scaling) float 1.0 0.5 20
-
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
@@ -891,171 +498,87 @@ tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
-font_bold (Font bold by default) bool false
+# Use a cloud animation for the main menu background.
+menu_clouds (Clouds in menu) bool true
-font_italic (Font italic by default) bool false
+[**HUD]
-# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
-font_shadow (Font shadow) int 1 0 65535
-
-# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
-font_shadow_alpha (Font shadow alpha) int 127 0 255
+# Modifies the size of the HUD elements.
+hud_scaling (HUD scaling) float 1.0 0.5 20
-# Font size of the default font where 1 unit = 1 pixel at 96 DPI
-font_size (Font size) int 16 5 72
+# Whether name tag backgrounds should be shown by default.
+# Mods may still set a background.
+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
-# with this font will always be divisible by this value, in pixels. For instance,
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
-font_size_divisible_by (Font size divisible by) int 1 1
+[**Chat]
-# Path to the default font. Must be a TrueType font.
-# The fallback font will be used if the font cannot be loaded.
-font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
+# Maximum number of recent chat messages to show
+recent_chat_messages (Recent Chat Messages) int 6 2 20
-font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
-font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
-font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+console_height (Console height) float 0.6 0.1 1.0
-# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
-mono_font_size (Monospace font size) int 16 5 72
+# In-game chat console background color (R,G,B).
+console_color (Console color) string (0,0,0)
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
-# with this font will always be divisible by this value, in pixels. For instance,
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
-mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+console_alpha (Console alpha) int 200 0 255
-# Path to the monospace font. Must be a TrueType font.
-# This font is used for e.g. the console and profiler screen.
-mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
-mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
-mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
-mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
+clickable_chat_weblinks (Chat weblinks) bool true
-# Path of the fallback font. Must be a TrueType font.
-# This font will be used for certain languages or if the default font is unavailable.
-fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
+# Optional override for chat weblink color.
+chat_weblink_color (Weblink color) string
# Font size of the recent chat text and chat prompt in point (pt).
# Value 0 will use the default font size.
chat_font_size (Chat font size) int 0 0 72
-# Path to save screenshots at. Can be an absolute or relative path.
-# The folder will be created if it doesn't already exist.
-screenshot_path (Screenshot folder) path screenshots
-# Format of screenshots.
-screenshot_format (Screenshot format) enum png png,jpg
-
-# Screenshot quality. Only used for JPEG format.
-# 1 means worst quality; 100 means best quality.
-# Use 0 for default quality.
-screenshot_quality (Screenshot quality) int 0 0 100
-
-[*Advanced]
+[**Content Repository]
-# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
-screen_dpi (DPI) int 72 1
-
-# Adjust the detected display density, used for scaling UI elements.
-display_density_factor (Display Density Scaling Factor) float 1
-
-# Windows systems only: Start Minetest with the command line window in the background.
-# Contains the same information as the file debug.txt (default name).
-enable_console (Enable console window) bool false
-
-[Sound]
-
-# Enables the sound system.
-# If disabled, this completely disables all sounds everywhere and the in-game
-# sound controls will be non-functional.
-# Changing this setting requires a restart.
-enable_sound (Sound) bool true
-
-# Volume of all sounds.
-# Requires the sound system to be enabled.
-sound_volume (Volume) float 0.7 0.0 1.0
-
-# Whether to mute sounds. You can unmute sounds at any time, unless the
-# sound system is disabled (enable_sound=false).
-# In-game, you can toggle the mute state with the mute key or by using the
-# pause menu.
-mute_sound (Mute sound) bool false
-
-[Client]
-
-# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
-clickable_chat_weblinks (Chat weblinks) bool true
+# The URL for the content repository
+contentdb_url (ContentDB URL) string https://content.minetest.net
-# Optional override for chat weblink color.
-chat_weblink_color (Weblink color) string
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
+# as defined by the Free Software Foundation.
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
+contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
-[*Network]
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-address (Server address) string
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-remote_port (Remote port) int 30000 1 65535
+[Client and Server]
-# Prometheus listener address.
-# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
-# enable metrics listener for Prometheus on that address.
-# Metrics can be fetched on http://127.0.0.1:30000/metrics
-prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
+[*Client]
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received from server) bool false
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-enable_remote_media_server (Connect to external media server) bool true
-
-# Enable Lua modding support on client.
-# This support is experimental and API can change.
-enable_client_modding (Client modding) bool false
-
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
-# File in client/serverlist/ that contains your favorite servers displayed in the
-# Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.json
-
-# Maximum size of the out chat queue.
-# 0 to disable queueing and -1 to make the queue size unlimited.
-max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
-
# If enabled, account registration is separate from login in the UI.
# If disabled, new accounts will be registered automatically when logging in.
enable_split_login_register (Enable split login/register) bool true
-[*Advanced]
-
-# Timeout for client to remove unused map data from memory, in seconds.
-client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
-
-# Maximum number of mapblocks for client to be kept in memory.
-# Set to -1 for unlimited amount.
-client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
-
-# Whether to show technical names.
-# Affects mods and texture packs in the Content and Select Mods menus, as well as
-# setting names in All Settings.
-# Controlled by the checkbox in the "All settings" menu.
-show_technical_names (Show technical names) bool false
+[*Server]
-# Whether to show the client debug info (has the same effect as hitting F5).
-show_debug (Show debug info) bool false
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+name (Admin name) string
-[Server / Singleplayer]
+[**Serverlist and MOTD]
# Name of the server, to be displayed when players join and in the serverlist.
server_name (Server name) string Minetest server
@@ -1075,11 +598,16 @@ server_announce (Announce server) bool false
# Announce to this serverlist.
serverlist_url (Serverlist URL) string servers.minetest.net
-# Remove color codes from incoming chat messages
-# Use this to stop players from being able to use color in their messages
-strip_color_codes (Strip color codes) bool false
+# Message of the day displayed to players connecting.
+motd (Message of the day) string
+
+# Maximum number of players that can be connected simultaneously.
+max_users (Maximum users) int 15 0 65535
+
+# If this is set, players will always (re)spawn at the given position.
+static_spawnpoint (Static spawnpoint) string
-[*Network]
+[**Networking]
# Network port to listen (UDP).
# This value will be overridden when starting from the main menu.
@@ -1104,65 +632,14 @@ remote_media (Remote media) string
# Needs enable_ipv6 to be enabled.
ipv6_server (IPv6 server) bool false
-[**Advanced]
-
-# Maximum number of blocks that are simultaneously sent per client.
-# The maximum total count is calculated dynamically:
-# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
-
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
-full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
-
-# Maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number.
-max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
-
-# Compression level to use when sending mapblocks to the client.
-# -1 - use default compression level
-# 0 - least compression, fastest
-# 9 - best compression, slowest
-map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
-
-[*Game]
-
-# Default game when creating a new world.
-# This will be overridden when creating a world from the main menu.
-default_game (Default game) string minetest
-
-# Message of the day displayed to players connecting.
-motd (Message of the day) string
-
-# Maximum number of players that can be connected simultaneously.
-max_users (Maximum users) int 15 0 65535
-
-# World directory (everything in the world is stored here).
-# Not needed if starting from the main menu.
-map-dir (Map directory) path
-
-# Time in seconds for item entity (dropped items) to live.
-# Setting it to -1 disables the feature.
-item_entity_ttl (Item entity TTL) int 900 -1
-
-# Specifies the default stack size of nodes, items and tools.
-# Note that mods or games may explicitly set a stack for certain (or all) items.
-default_stack_max (Default stack size) int 99 1 65535
-
-# Enable players getting damage and dying.
-enable_damage (Damage) bool false
-
-# Enable creative mode for all players
-creative_mode (Creative) bool false
-
-# A chosen map seed for a new map, leave empty for random.
-# Will be overridden when creating a new world in the main menu.
-fixed_map_seed (Fixed map seed) string
+[*Server Security]
# New users need to input this password.
default_password (Default password) string
+# If enabled, players cannot join without a password or change theirs to an empty password.
+disallow_empty_password (Disallow empty passwords) bool false
+
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
@@ -1170,25 +647,6 @@ default_privs (Default privileges) string interact, shout
# Privileges that players with basic_privs can grant
basic_privs (Basic privileges) string interact, shout
-# Whether players are shown to clients without any range limit.
-# Deprecated, use the setting player_transfer_distance instead.
-unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
-
-# Defines the maximal player transfer distance in blocks (0 = unlimited).
-player_transfer_distance (Player transfer distance) int 0 0 65535
-
-# Whether to allow players to damage and kill each other.
-enable_pvp (Player versus player) bool true
-
-# Enable mod channels support.
-enable_mod_channels (Mod channels) bool false
-
-# If this is set, players will always (re)spawn at the given position.
-static_spawnpoint (Static spawnpoint) string
-
-# If enabled, players cannot join without a password or change theirs to an empty password.
-disallow_empty_password (Disallow empty passwords) bool false
-
# If enabled, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false
@@ -1196,46 +654,40 @@ disable_anticheat (Disable anticheat) bool false
# This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false
-# Format of player chat messages. The following strings are valid placeholders:
-# @name, @message, @timestamp (optional)
-chat_message_format (Chat message format) string <@name> @message
-
-# If the execution of a chat command takes longer than this specified time in
-# seconds, add the time information to the chat command message
-chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
+[**Client-side Modding]
-# A message to be displayed to all clients when the server shuts down.
-kick_msg_shutdown (Shutdown message) string Server shutting down.
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+csm_restriction_flags (Client side modding restrictions) int 62 0 63
-# A message to be displayed to all clients when the server crashes.
-kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
+# If the CSM restriction for node range is enabled, get_node calls are limited
+# to this distance from the player to the node.
+csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
-# Whether to ask clients to reconnect after a (Lua) crash.
-# Set this to true if your server is set up to restart automatically.
-ask_reconnect_on_crash (Ask to reconnect after crash) bool false
+[**Chat]
-# From how far clients know about objects, stated in mapblocks (16 nodes).
-#
-# Setting this larger than active_block_range will also cause the server
-# to maintain active objects up to this distance in the direction the
-# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 8 1 65535
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
+strip_color_codes (Strip color codes) bool false
-# The radius of the volume of blocks around every player that is subject to the
-# active block stuff, stated in mapblocks (16 nodes).
-# In active blocks objects are loaded and ABMs run.
-# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_send_range_blocks.
-active_block_range (Active block range) int 4 1 65535
+# Set the maximum length of a chat message (in characters) sent by clients.
+chat_message_max_size (Chat message max length) int 500 10 65535
-# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 12 1 65535
+# Amount of messages a player may send per 10 seconds.
+chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
-# Maximum number of forceloaded mapblocks.
-max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0
+# Kick players who sent more than X messages per 10 seconds.
+chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
-# Interval of sending time of day to clients, stated in seconds.
-time_send_interval (Time send interval) float 5.0 0.001
+[*Server Gameplay]
# Controls length of day/night cycle.
# Examples:
@@ -1245,17 +697,13 @@ time_speed (Time speed) int 72 0
# Time of day when a new world is started, in millihours (0-23999).
world_start_time (World start time) int 6125 0 23999
-# Interval of saving important changes in the world, stated in seconds.
-server_map_save_interval (Map save interval) float 5.3 0.001
-
-# Set the maximum length of a chat message (in characters) sent by clients.
-chat_message_max_size (Chat message max length) int 500 10 65535
-
-# Amount of messages a player may send per 10 seconds.
-chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
+# Time in seconds for item entity (dropped items) to live.
+# Setting it to -1 disables the feature.
+item_entity_ttl (Item entity TTL) int 900 -1
-# Kick players who sent more than X messages per 10 seconds.
-chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+default_stack_max (Default stack size) int 99 1 65535
[**Physics]
@@ -1301,215 +749,13 @@ movement_liquid_sink (Liquid sinking) float 10.0
# Acceleration of gravity, in nodes per second per second.
movement_gravity (Gravity) float 9.81
-[**Advanced]
-
-# Handling for deprecated Lua API calls:
-# - none: Do not log deprecated calls
-# - log: mimic and log backtrace of deprecated call (default).
-# - error: abort on usage of deprecated call (suggested for mod developers).
-deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
-
-# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between SQLite transaction overhead and
-# memory consumption (4096=100MB, as a rule of thumb).
-max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
-
-# How long the server will wait before unloading unused mapblocks, stated in seconds.
-# Higher value is smoother, but will use more RAM.
-server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
-
-# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maximum objects per block) int 256 1 65535
-
-# See https://www.sqlite.org/pragma.html#pragma_synchronous
-sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
-
-# Compression level to use when saving mapblocks to disk.
-# -1 - use default compression level
-# 0 - least compression, fastest
-# 9 - best compression, slowest
-map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
-
-# Length of a server tick and the interval at which objects are generally updated over
-# network, stated in seconds.
-dedicated_server_step (Dedicated server step) float 0.09 0.0
-
-# Length of time between active block management cycles, stated in seconds
-active_block_mgmt_interval (Active block management interval) float 2.0 0.0
-
-# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds
-abm_interval (ABM interval) float 1.0 0.0
-
-# The time budget allowed for ABMs to execute on each step
-# (as a fraction of the ABM Interval)
-abm_time_budget (ABM time budget) float 0.2 0.1 0.9
-
-# Length of time between NodeTimer execution cycles, stated in seconds
-nodetimer_interval (NodeTimer interval) float 0.2 0.0
-
-# If enabled, invalid world data won't cause the server to shut down.
-# Only enable this if you know what you are doing.
-ignore_world_load_errors (Ignore world errors) bool false
-
-# Max liquids processed per step.
-liquid_loop_max (Liquid loop max) int 100000 1 4294967295
-
-# The time (in seconds) that the liquids queue may grow beyond processing
-# capacity until an attempt is made to decrease its size by dumping old queue
-# items. A value of 0 disables the functionality.
-liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
-
-# Liquid update interval in seconds.
-liquid_update (Liquid update tick) float 1.0 0.001
-
-# At this distance the server will aggressively optimize which blocks are sent to
-# clients.
-# Small values potentially improve performance a lot, at the expense of visible
-# rendering glitches (some blocks will not be rendered under water and in caves,
-# as well as sometimes on land).
-# Setting this to a value greater than max_block_send_distance disables this
-# optimization.
-# Stated in mapblocks (16 nodes).
-block_send_optimize_distance (Block send optimize distance) int 4 2 32767
-
-# If enabled the server will perform map block occlusion culling based on
-# on the eye position of the player. This can reduce the number of blocks
-# sent to the client 50-80%. The client will not longer receive most invisible
-# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling (Server side occlusion culling) bool true
-
-# Restricts the access of certain client-side functions on servers.
-# Combine the byteflags below to restrict client-side features, or set to 0
-# for no restrictions:
-# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
-# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
-# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
-# READ_NODEDEFS: 8 (disable get_node_def call client-side)
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
-# csm_restriction_noderange)
-# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
-csm_restriction_flags (Client side modding restrictions) int 62 0 63
-
-# If the CSM restriction for node range is enabled, get_node calls are limited
-# to this distance from the player to the node.
-csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
-
-[*Security]
-
-# Prevent mods from doing insecure things like running shell commands.
-secure.enable_security (Enable mod security) bool true
-
-# Comma-separated list of trusted mods that are allowed to access insecure
-# functions even when mod security is on (via request_insecure_environment()).
-secure.trusted_mods (Trusted mods) string
-
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
-secure.http_mods (HTTP mods) string
-
-[*Advanced]
-
-[**Profiling]
-# Load the game profiler to collect game profiling data.
-# Provides a /profiler command to access the compiled profile.
-# Useful for mod developers and server operators.
-profiler.load (Load the game profiler) bool false
-
-# The default format in which profiles are being saved,
-# when calling `/profiler save [format]` without format.
-profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
-
-# The file path relative to your worldpath in which profiles will be saved to.
-profiler.report_path (Report path) string ""
-
-[***Instrumentation]
-
-# Instrument the methods of entities on registration.
-instrument.entity (Entity methods) bool true
-
-# Instrument the action function of Active Block Modifiers on registration.
-instrument.abm (Active Block Modifiers) bool true
-
-# Instrument the action function of Loading Block Modifiers on registration.
-instrument.lbm (Loading Block Modifiers) bool true
-
-# Instrument chat commands on registration.
-instrument.chatcommand (Chat commands) bool true
-
-# Instrument global callback functions on registration.
-# (anything you pass to a minetest.register_*() function)
-instrument.global_callback (Global callbacks) bool true
-
-[****Advanced]
-# Instrument builtin.
-# This is usually only needed by core/builtin contributors
-instrument.builtin (Builtin) bool false
-
-# Have the profiler instrument itself:
-# * Instrument an empty function.
-# This estimates the overhead, that instrumentation is adding (+1 function call).
-# * Instrument the sampler being used to update the statistics.
-instrument.profiler (Profiler) bool false
-
-[Client and Server]
-
-# Name of the player.
-# When running a server, clients connecting with this name are admins.
-# When starting from the main menu, this is overridden.
-name (Player name) string
-
-# Set the language. Leave empty to use the system language.
-# A restart is required after changing this.
-language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
-
-# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# - trace
-debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
-
-# If the file size of debug.txt exceeds the number of megabytes specified in
-# this setting when it is opened, the file is moved to debug.txt.1,
-# deleting an older debug.txt.1 if it exists.
-# debug.txt is only moved if this setting is positive.
-debug_log_size_max (Debug log file size threshold) int 50 1
-
-# Minimal level of logging to be written to chat.
-chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
-
-# Enable IPv6 support (for both client and server).
-# Required for IPv6 connections to work at all.
-enable_ipv6 (IPv6) bool true
-
-[*Advanced]
-
-# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
-curl_timeout (cURL interactive timeout) int 20000 100 2147483647
-
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
-curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
-
-# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
-curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
-
-# Replaces the default main menu with a custom one.
-main_menu_script (Main menu script) string
-
-# Print the engine's profiling data in regular intervals (in seconds).
-# 0 = disable. Useful for developers.
-profiler_print_interval (Engine profiling data print interval) int 0 0
[Mapgen]
+# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
+fixed_map_seed (Fixed map seed) string
+
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# Current mapgens in a highly unstable state:
@@ -1532,7 +778,7 @@ mapgen_limit (Map generation limit) int 31007 0 31007
# and jungle grass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
-[*Biome API temperature and humidity noise parameters]
+[*Biome API noise parameters]
# Temperature variation for biomes.
mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
@@ -2225,8 +1471,406 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1
# 3D noise that determines number of dungeons per mapchunk.
mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
+[Advanced]
+
+[*Developer Options]
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+enable_client_modding (Client modding) bool false
+
+# Replaces the default main menu with a custom one.
+main_menu_script (Main menu script) string
+
+[**Mod Security]
+
+# Prevent mods from doing insecure things like running shell commands.
+secure.enable_security (Enable mod security) bool true
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+secure.trusted_mods (Trusted mods) string
+
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+secure.http_mods (HTTP mods) string
+
+[**Debugging]
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# - trace
+debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
+
+# If the file size of debug.txt exceeds the number of megabytes specified in
+# this setting when it is opened, the file is moved to debug.txt.1,
+# deleting an older debug.txt.1 if it exists.
+# debug.txt is only moved if this setting is positive.
+debug_log_size_max (Debug log file size threshold) int 50 1
+
+# Minimal level of logging to be written to chat.
+chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
+
+# Handling for deprecated Lua API calls:
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
+# - error: abort on usage of deprecated call (suggested for mod developers).
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
+
+# Enable random user input (only used for testing).
+random_input (Random input) bool false
+
+# Enable mod channels support.
+enable_mod_channels (Mod channels) bool false
+
+[**Mod Profiler]
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+profiler.load (Load the game profiler) bool false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
+
+# The file path relative to your worldpath in which profiles will be saved to.
+profiler.report_path (Report path) string ""
+
+# Instrument the methods of entities on registration.
+instrument.entity (Entity methods) bool true
+
+# Instrument the action function of Active Block Modifiers on registration.
+instrument.abm (Active Block Modifiers) bool true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+instrument.lbm (Loading Block Modifiers) bool true
+
+# Instrument chat commands on registration.
+instrument.chatcommand (Chat commands) bool true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+instrument.global_callback (Global callbacks) bool true
+
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+instrument.builtin (Builtin) bool false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+instrument.profiler (Profiler) bool false
+
+[**Engine profiler]
+
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
+profiler_print_interval (Engine profiling data print interval) int 0 0
+
+
[*Advanced]
+# Enable IPv6 support (for both client and server).
+# Required for IPv6 connections to work at all.
+enable_ipv6 (IPv6) bool true
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
+ignore_world_load_errors (Ignore world errors) bool false
+
+[**Graphics]
+
+# Path to shader directory. If no path is defined, default location will be used.
+shader_path (Shader path) path
+
+# The rendering back-end.
+# A restart is required after changing this.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+video_driver (Video driver) enum opengl opengl,ogles1,ogles2
+
+# Distance in nodes at which transparency depth sorting is enabled
+# Use this to limit the performance impact of transparency depth sorting
+transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
+
+# Enable vertex buffer objects.
+# This should greatly improve graphics performance.
+enable_vbo (VBO) bool true
+
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+cloud_radius (Cloud radius) int 12 1 62
+
+# Whether node texture animations should be desynchronized per mapblock.
+desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
+
+# Enables caching of facedir rotated meshes.
+enable_mesh_cache (Mesh cache) bool false
+
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
+
+# True = 256
+# False = 128
+# Usable to make minimap smoother on slower machines.
+minimap_double_scan_height (Minimap scan height) bool true
+
+# Textures on a node may be aligned either to the node or to the world.
+# The former mode suits better things like machines, furniture, etc., while
+# the latter makes stairs and microblocks fit surroundings better.
+# However, as this possibility is new, thus may not be used by older servers,
+# this option allows enforcing it for certain node types. Note though that
+# that is considered EXPERIMENTAL and may not work properly.
+world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
+
+# World-aligned textures may be scaled to span several nodes. However,
+# the server may not send the scale you want, especially if you use
+# a specially-designed texture pack; with this option, the client tries
+# to determine the scale automatically basing on the texture size.
+# See also texture_min_size.
+# Warning: This option is EXPERIMENTAL!
+autoscale_mode (Autoscaling mode) enum disable disable,enable,force
+
+[**Font]
+
+font_bold (Font bold by default) bool false
+
+font_italic (Font italic by default) bool false
+
+# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
+font_shadow (Font shadow) int 1 0 65535
+
+# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
+font_shadow_alpha (Font shadow alpha) int 127 0 255
+
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
+font_size (Font size) int 16 5 72
+
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+font_size_divisible_by (Font size divisible by) int 1 1
+
+# Path to the default font. Must be a TrueType font.
+# The fallback font will be used if the font cannot be loaded.
+font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
+
+font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
+font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
+font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
+
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
+mono_font_size (Monospace font size) int 16 5 72
+
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
+
+# Path to the monospace font. Must be a TrueType font.
+# This font is used for e.g. the console and profiler screen.
+mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
+
+mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
+mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
+mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
+
+# Path of the fallback font. Must be a TrueType font.
+# This font will be used for certain languages or if the default font is unavailable.
+fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
+
+[**Lighting]
+
+# Gradient of light curve at minimum light level.
+# Controls the contrast of the lowest light levels.
+lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
+
+# Gradient of light curve at maximum light level.
+# Controls the contrast of the highest light levels.
+lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
+
+# Strength of light curve boost.
+# The 3 'boost' parameters define a range of the light
+# curve that is boosted in brightness.
+lighting_boost (Light curve boost) float 0.2 0.0 0.4
+
+# Center of light curve boost range.
+# Where 0.0 is minimum light level, 1.0 is maximum light level.
+lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
+
+# Spread of light curve boost range.
+# Controls the width of the range to be boosted.
+# Standard deviation of the light curve boost Gaussian.
+lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
+
+[**Networking]
+
+# Prometheus listener address.
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
+prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
+
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
+
+# Timeout for client to remove unused map data from memory, in seconds.
+client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
+
+# Maximum number of mapblocks for client to be kept in memory.
+# Set to -1 for unlimited amount.
+client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
+
+# Whether to show the client debug info (has the same effect as hitting F5).
+show_debug (Show debug info) bool false
+
+# Maximum number of blocks that are simultaneously sent per client.
+# The maximum total count is calculated dynamically:
+# max_total = ceil((#clients + max_users) * per_client / 4)
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
+
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
+full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
+
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number.
+max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
+
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+
+[**Server]
+
+# Format of player chat messages. The following strings are valid placeholders:
+# @name, @message, @timestamp (optional)
+chat_message_format (Chat message format) string <@name> @message
+
+# If the execution of a chat command takes longer than this specified time in
+# seconds, add the time information to the chat command message
+chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
+
+# A message to be displayed to all clients when the server shuts down.
+kick_msg_shutdown (Shutdown message) string Server shutting down.
+
+# A message to be displayed to all clients when the server crashes.
+kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
+
+# Whether to ask clients to reconnect after a (Lua) crash.
+# Set this to true if your server is set up to restart automatically.
+ask_reconnect_on_crash (Ask to reconnect after crash) bool false
+
+[**Server/Env Performance]
+
+# Length of a server tick and the interval at which objects are generally updated over
+# network, stated in seconds.
+dedicated_server_step (Dedicated server step) float 0.09 0.0
+
+# Whether players are shown to clients without any range limit.
+# Deprecated, use the setting player_transfer_distance instead.
+unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
+
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+player_transfer_distance (Player transfer distance) int 0 0 65535
+
+# From how far clients know about objects, stated in mapblocks (16 nodes).
+#
+# Setting this larger than active_block_range will also cause the server
+# to maintain active objects up to this distance in the direction the
+# player is looking. (This can avoid mobs suddenly disappearing from view)
+active_object_send_range_blocks (Active object send range) int 8 1 65535
+
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
+# This is also the minimum range in which active objects (mobs) are maintained.
+# This should be configured together with active_object_send_range_blocks.
+active_block_range (Active block range) int 4 1 65535
+
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+max_block_send_distance (Max block send distance) int 12 1 65535
+
+# Maximum number of forceloaded mapblocks.
+max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0
+
+# Interval of sending time of day to clients, stated in seconds.
+time_send_interval (Time send interval) float 5.0 0.001
+
+# Interval of saving important changes in the world, stated in seconds.
+server_map_save_interval (Map save interval) float 5.3 0.001
+
+# How long the server will wait before unloading unused mapblocks, stated in seconds.
+# Higher value is smoother, but will use more RAM.
+server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
+
+# Maximum number of statically stored objects in a block.
+max_objects_per_block (Maximum objects per block) int 256 1 65535
+
+# Length of time between active block management cycles, stated in seconds.
+active_block_mgmt_interval (Active block management interval) float 2.0 0.0
+
+# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
+abm_interval (ABM interval) float 1.0 0.0
+
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
+
+# Length of time between NodeTimer execution cycles, stated in seconds.
+nodetimer_interval (NodeTimer interval) float 0.2 0.0
+
+# Max liquids processed per step.
+liquid_loop_max (Liquid loop max) int 100000 1 4294967295
+
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
+
+# Liquid update interval in seconds.
+liquid_update (Liquid update tick) float 1.0 0.001
+
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
+block_send_optimize_distance (Block send optimize distance) int 4 2 32767
+
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+server_side_occlusion_culling (Server side occlusion culling) bool true
+
+[**Mapgen]
+
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
# WARNING!: There is no benefit, and there are several dangers, in
# increasing this value above 5.
@@ -2261,19 +1905,436 @@ emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 1
# 'on_generated'. For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 1 0 32767
-[Online Content Repository]
+[**cURL]
-# The URL for the content repository
-contentdb_url (ContentDB URL) string https://content.minetest.net
+# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
+curl_timeout (cURL interactive timeout) int 20000 100 2147483647
-# Comma-separated list of flags to hide in the content repository.
-# "nonfree" can be used to hide packages which do not qualify as 'free software',
-# as defined by the Free Software Foundation.
-# You can also specify content ratings.
-# These flags are independent from Minetest versions,
-# so see a full list at https://content.minetest.net/help/content_flags/
-contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
-# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
-# This should be lower than curl_parallel_limit.
-contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
+# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
+curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
+
+[**Misc]
+
+# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
+screen_dpi (DPI) int 72 1
+
+# Adjust the detected display density, used for scaling UI elements.
+display_density_factor (Display Density Scaling Factor) float 1
+
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+enable_console (Enable console window) bool false
+
+# Number of extra blocks that can be loaded by /clearobjects at once.
+# This is a trade-off between SQLite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb).
+max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
+
+# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
+map-dir (Map directory) path
+
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
+sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+enable_remote_media_server (Connect to external media server) bool true
+
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
+serverlist_file (Serverlist file) string favoriteservers.json
+
+
+[*Gamepads]
+
+# Enable joysticks. Requires a restart to take effect
+enable_joysticks (Enable joysticks) bool false
+
+# The identifier of the joystick to use
+joystick_id (Joystick ID) int 0 0 255
+
+# The type of joystick
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
+
+# The time in seconds it takes between repeated events
+# when holding down a joystick button combination.
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+
+# The dead zone of the joystick
+joystick_deadzone (Joystick dead zone) int 2048 0 65535
+
+# The sensitivity of the joystick axes for moving the
+# in-game view frustum around.
+joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
+
+
+[*Temporary Settings]
+
+# Path to texture directory. All textures are first searched from here.
+texture_path (Texture path) path
+
+# Enables minimap.
+enable_minimap (Minimap) bool true
+
+# Shape of the minimap. Enabled = round, disabled = square.
+minimap_shape_round (Round minimap) bool true
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+address (Server address) string
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+remote_port (Remote port) int 30000 1 65535
+
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
+default_game (Default game) string minetest
+
+# Enable players getting damage and dying.
+enable_damage (Damage) bool false
+
+# Enable creative mode for all players
+creative_mode (Creative) bool false
+
+# Whether to allow players to damage and kill each other.
+enable_pvp (Player versus player) bool true
+
+# Player is able to fly without being affected by gravity.
+# This requires the "fly" privilege on the server.
+free_move (Flying) bool false
+
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
+
+# Fast movement (via the "Aux1" key).
+# This requires the "fast" privilege on the server.
+fast_move (Fast movement) bool false
+
+# If enabled together with fly mode, player is able to fly through solid nodes.
+# This requires the "noclip" privilege on the server.
+noclip (Noclip) bool false
+
+# Continuous forward movement, toggled by autoforward key.
+# Press the autoforward key again or the backwards movement to disable.
+continuous_forward (Continuous forward) bool false
+
+# Formspec default background opacity (between 0 and 255).
+formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
+
+# Formspec default background color (R,G,B).
+formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
+
+# Whether to show technical names.
+# Affects mods and texture packs in the Content and Select Mods menus, as well as
+# setting names in All Settings.
+# Controlled by the checkbox in the "All settings" menu.
+show_technical_names (Show technical names) bool false
+
+# Enables the sound system.
+# If disabled, this completely disables all sounds everywhere and the in-game
+# sound controls will be non-functional.
+# Changing this setting requires a restart.
+enable_sound (Sound) bool true
+
+# Key for moving the player forward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_forward (Forward key) key KEY_KEY_W
+
+# Key for moving the player backward.
+# Will also disable autoforward, when active.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_backward (Backward key) key KEY_KEY_S
+
+# Key for moving the player left.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_left (Left key) key KEY_KEY_A
+
+# Key for moving the player right.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_right (Right key) key KEY_KEY_D
+
+# Key for jumping.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_jump (Jump key) key KEY_SPACE
+
+# Key for sneaking.
+# Also used for climbing down and descending in water if aux1_descends is disabled.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_sneak (Sneak key) key KEY_LSHIFT
+
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_dig (Dig key) key KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_place (Place key) key KEY_RBUTTON
+
+# Key for opening the inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_inventory (Inventory key) key KEY_KEY_I
+
+# Key for moving fast in fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_aux1 (Aux1 key) key KEY_KEY_E
+
+# Key for opening the chat window.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_chat (Chat key) key KEY_KEY_T
+
+# Key for opening the chat window to type commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_cmd (Command key) key /
+
+# Key for opening the chat window to type local commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_cmd_local (Command key) key .
+
+# Key for toggling unlimited view range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_rangeselect (Range select key) key KEY_KEY_R
+
+# Key for toggling flying.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_freemove (Fly key) key KEY_KEY_K
+
+# Key for toggling pitch move mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_pitchmove (Pitch move key) key KEY_KEY_P
+
+# Key for toggling fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_fastmove (Fast key) key KEY_KEY_J
+
+# Key for toggling noclip mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_noclip (Noclip key) key KEY_KEY_H
+
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_mute (Mute key) key KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_volume (Inc. volume key) key
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_volume (Dec. volume key) key
+
+# Key for toggling autoforward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_autoforward (Automatic forward key) key
+
+# Key for toggling cinematic mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_cinematic (Cinematic mode key) key
+
+# Key for toggling display of minimap.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_minimap (Minimap key) key KEY_KEY_V
+
+# Key for taking screenshots.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_screenshot (Screenshot) key KEY_F12
+
+# Key for dropping the currently selected item.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_drop (Drop item key) key KEY_KEY_Q
+
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_zoom (View zoom key) key KEY_KEY_Z
+
+# Key for selecting the first hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
+
+# Key for selecting the second hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
+
+# Key for selecting the third hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
+
+# Key for selecting the fourth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
+
+# Key for selecting the fifth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
+
+# Key for selecting the sixth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
+
+# Key for selecting the seventh hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
+
+# Key for selecting the eighth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
+
+# Key for selecting the ninth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
+
+# Key for selecting the tenth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
+
+# Key for selecting the 11th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot11 (Hotbar slot 11 key) key
+
+# Key for selecting the 12th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot12 (Hotbar slot 12 key) key
+
+# Key for selecting the 13th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot13 (Hotbar slot 13 key) key
+
+# Key for selecting the 14th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot14 (Hotbar slot 14 key) key
+
+# Key for selecting the 15th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot15 (Hotbar slot 15 key) key
+
+# Key for selecting the 16th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot16 (Hotbar slot 16 key) key
+
+# Key for selecting the 17th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot17 (Hotbar slot 17 key) key
+
+# Key for selecting the 18th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot18 (Hotbar slot 18 key) key
+
+# Key for selecting the 19th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot19 (Hotbar slot 19 key) key
+
+# Key for selecting the 20th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot20 (Hotbar slot 20 key) key
+
+# Key for selecting the 21st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot21 (Hotbar slot 21 key) key
+
+# Key for selecting the 22nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot22 (Hotbar slot 22 key) key
+
+# Key for selecting the 23rd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot23 (Hotbar slot 23 key) key
+
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot24 (Hotbar slot 24 key) key
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot25 (Hotbar slot 25 key) key
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot26 (Hotbar slot 26 key) key
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot27 (Hotbar slot 27 key) key
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot28 (Hotbar slot 28 key) key
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot29 (Hotbar slot 29 key) key
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot30 (Hotbar slot 30 key) key
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot31 (Hotbar slot 31 key) key
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot32 (Hotbar slot 32 key) key
+
+# Key for toggling the display of the HUD.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_hud (HUD toggle key) key KEY_F1
+
+# Key for toggling the display of chat.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_chat (Chat toggle key) key KEY_F2
+
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_console (Large chat console key) key KEY_F10
+
+# Key for toggling the display of fog.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
+
+# Key for toggling the camera update. Only used for development
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_update_camera (Camera update toggle key) key
+
+# Key for toggling the display of debug info.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_debug (Debug info toggle key) key KEY_F5
+
+# Key for toggling the display of the profiler. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_profiler (Profiler toggle key) key KEY_F6
+
+# Key for switching between first- and third-person camera.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
+
+# Key for increasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_viewing_range_min (View range increase key) key +
+
+# Key for decreasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_viewing_range_min (View range decrease key) key -