aboutsummaryrefslogtreecommitdiff
path: root/builtin
diff options
context:
space:
mode:
authorsapier <Sapier at GMX dot net>2014-05-11 00:35:31 +0200
committersapier <Sapier at GMX dot net>2014-05-11 22:34:44 +0200
commit6c37e89f08f962eaba788a31f5d3c798ceaa65e6 (patch)
tree3332dd691a5820b472fb4a2c649c860fee9bb340 /builtin
parent167df02e3d69dd0e8c8915944e6bab00417b15d5 (diff)
downloadminetest-6c37e89f08f962eaba788a31f5d3c798ceaa65e6.tar.gz
minetest-6c37e89f08f962eaba788a31f5d3c798ceaa65e6.tar.bz2
minetest-6c37e89f08f962eaba788a31f5d3c798ceaa65e6.zip
Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/statbars.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua
index ccc192ba4..c0d49332f 100644
--- a/builtin/game/statbars.lua
+++ b/builtin/game/statbars.lua
@@ -37,6 +37,9 @@ local function initialize_builtin_statbars(player)
if (hud_ids[name] == nil) then
hud_ids[name] = {}
+ -- flags are not transmitted to client on connect, we need to make sure
+ -- our current flags are transmitted by sending them actively
+ player:hud_set_flags(player:hud_get_flags())
end
if player:hud_get_flags().healthbar and