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author | Auke Kok <sofar+github@foo-projects.org> | 2017-04-02 08:51:16 +0000 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-02 10:51:16 +0200 |
commit | 75fb3e47308823cf39d4aae0fd739ca445e8e36c (patch) | |
tree | a897010733e9dcf9f287c4e7a7e7ecca700dfab2 /builtin | |
parent | 26f4a5c2d1e3d825816188fcd63f6d1f6758ae60 (diff) | |
download | minetest-75fb3e47308823cf39d4aae0fd739ca445e8e36c.tar.gz minetest-75fb3e47308823cf39d4aae0fd739ca445e8e36c.tar.bz2 minetest-75fb3e47308823cf39d4aae0fd739ca445e8e36c.zip |
minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/common/after.lua | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/builtin/common/after.lua b/builtin/common/after.lua index 30a9c7bad..cdfaaab86 100644 --- a/builtin/common/after.lua +++ b/builtin/common/after.lua @@ -1,18 +1,8 @@ local jobs = {} local time = 0.0 -local last = core.get_us_time() / 1000000 core.register_globalstep(function(dtime) - local new = core.get_us_time() / 1000000 - if new > last then - time = time + (new - last) - else - -- Overflow, we may lose a little bit of time here but - -- only 1 tick max, potentially running timers slightly - -- too early. - time = time + new - end - last = new + time = time + dtime if #jobs < 1 then return |