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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-10-06 20:50:20 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-06 20:50:20 +0200 |
commit | aae7d4ff8e4e2433b13225269de28e7dc10efe2c (patch) | |
tree | 877ee8429f105e4e7bbf379864e835434bbe4540 /builtin | |
parent | 2f4037752b023f87ca1f8859a8dce4f833353967 (diff) | |
download | minetest-aae7d4ff8e4e2433b13225269de28e7dc10efe2c.tar.gz minetest-aae7d4ff8e4e2433b13225269de28e7dc10efe2c.tar.bz2 minetest-aae7d4ff8e4e2433b13225269de28e7dc10efe2c.zip |
Improve the `fsaa` setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 7f2d12be5..1c28470d5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -513,8 +513,13 @@ texture_clean_transparent (Clean transparent textures) bool false # texture autoscaling. texture_min_size (Minimum texture size) int 64 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# This option is experimental and might cause visible spaces between blocks +# when set above 0. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 # Undersampling is similar to using a lower screen resolution, but it applies |