aboutsummaryrefslogtreecommitdiff
path: root/builtin
diff options
context:
space:
mode:
authorOmeritzics Games <omeritzicschwartz@gmail.com>2020-08-18 11:40:10 +0000
committersfan5 <sfan5@live.de>2021-01-30 21:06:13 +0100
commitbd8dfdd263bdadae26bc3238ad79e2f9ab544389 (patch)
treeb641be3268e6735358778345ee45bee9ca2e7bd7 /builtin
parentab5065d54a8948703e3d469e8ca30fcdecebd62d (diff)
downloadminetest-bd8dfdd263bdadae26bc3238ad79e2f9ab544389.tar.gz
minetest-bd8dfdd263bdadae26bc3238ad79e2f9ab544389.tar.bz2
minetest-bd8dfdd263bdadae26bc3238ad79e2f9ab544389.zip
Translated using Weblate (Hebrew)
Currently translated at 6.2% (85 of 1350 strings)
Diffstat (limited to 'builtin')
0 files changed, 0 insertions, 0 deletions
> 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GAME_HEADER
#define GAME_HEADER

#include "irrlichttypes_extrabloated.h"
#include <string>
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "keycode.h"
#include <list>

class KeyList : protected std::list<KeyPress>
{
	typedef std::list<KeyPress> super;
	typedef super::iterator iterator;
	typedef super::const_iterator const_iterator;

	virtual const_iterator find(const KeyPress &key) const
	{
		const_iterator f(begin());
		const_iterator e(end());

		while (f != e) {
			if (*f == key)
				return f;

			++f;
		}

		return e;
	}

	virtual iterator find(const KeyPress &key)
	{
		iterator f(begin());
		iterator e(end());

		while (f != e) {
			if (*f == key)
				return f;

			++f;
		}

		return e;
	}

public:
	void clear()
	{
		super::clear();
	}

	void set(const KeyPress &key)
	{
		if (find(key) == end())
			push_back(key);
	}

	void unset(const KeyPress &key)
	{
		iterator p(find(key));

		if (p != end())
			erase(p);
	}

	void toggle(const KeyPress &key)
	{
		iterator p(this->find(key));

		if (p != end())
			erase(p);
		else
			push_back(key);
	}

	bool operator[](const KeyPress &key) const
	{
		return find(key) != end();
	}
};

class InputHandler
{
public:
	InputHandler()
	{
	}
	virtual ~InputHandler()
	{
	}

	virtual bool isKeyDown(const KeyPress &keyCode) = 0;
	virtual bool wasKeyDown(const KeyPress &keyCode) = 0;

	virtual void listenForKey(const KeyPress &keyCode) {}
	virtual void dontListenForKeys() {}

	virtual v2s32 getMousePos() = 0;
	virtual void setMousePos(s32 x, s32 y) = 0;

	virtual bool getLeftState() = 0;
	virtual bool getRightState() = 0;

	virtual bool getLeftClicked() = 0;
	virtual bool getRightClicked() = 0;
	virtual void resetLeftClicked() = 0;
	virtual void resetRightClicked() = 0;

	virtual bool getLeftReleased() = 0;
	virtual bool getRightReleased() = 0;
	virtual void resetLeftReleased() = 0;
	virtual void resetRightReleased() = 0;

	virtual s32 getMouseWheel() = 0;

	virtual void step(float dtime) {}

	virtual void clear() {}

	JoystickController joystick;
};

class ChatBackend;  /* to avoid having to include chat.h */
struct SubgameSpec;

void the_game(bool *kill,
		bool random_input,
		InputHandler *input,
		IrrlichtDevice *device,
		const std::string &map_dir,
		const std::string &playername,
		const std::string &password,
		const std::string &address, // If "", local server is used
		u16 port,
		std::string &error_message,
		ChatBackend &chat_backend,
		bool *reconnect_requested,
		const SubgameSpec &gamespec, // Used for local game
		bool simple_singleplayer_mode);

#endif