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authorLars <larsh@apache.org>2020-12-09 14:30:37 -0800
committerlhofhansl <larsh@apache.org>2020-12-15 10:15:25 -0800
commite6380565236d6d963acf75538f1f8fec807190cc (patch)
treed5af32aff7273e13baafbe03a1dec08482d6abaa /builtin
parentd0a38f694d483fbd9c0554c8d7175a94097fd67e (diff)
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Allow configuring block disk and net compression. Change default disk level.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt14
1 files changed, 14 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index c9f16578c..251b6d868 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1048,6 +1048,13 @@ full_block_send_enable_min_time_from_building (Delay in sending blocks after bui
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
+# ZLib compression level to use when sending mapblocks to the client.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+
[*Game]
# Default game when creating a new world.
@@ -1240,6 +1247,13 @@ max_objects_per_block (Maximum objects per block) int 64
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+# ZLib compression level to use when saving mapblocks to disk.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09