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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-01-13 16:22:32 +0100
committerGitHub <noreply@github.com>2019-01-13 16:22:32 +0100
commited1415f78d7820c44e9a219b578b9fbcdce0cc65 (patch)
treea15d23478bd18df7c9ecf1cf568c2920a6cfe8eb /builtin
parenta51909bb64811694773b6dd3abd791d3d78d85e6 (diff)
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world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
Diffstat (limited to 'builtin')
-rw-r--r--builtin/mainmenu/dlg_config_world.lua2
-rw-r--r--builtin/mainmenu/pkgmgr.lua7
2 files changed, 6 insertions, 3 deletions
diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua
index 1a1107c24..3e766aa78 100644
--- a/builtin/mainmenu/dlg_config_world.lua
+++ b/builtin/mainmenu/dlg_config_world.lua
@@ -138,7 +138,7 @@ local function handle_buttons(this, fields)
not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_" .. mod.name,
- tostring(mod.enabled))
+ mod.enabled and "true" or "false")
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
"d \"$1\" as it contains disallowed characters. " ..
diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
index cea373c9f..171ba54ea 100644
--- a/builtin/mainmenu/pkgmgr.lua
+++ b/builtin/mainmenu/pkgmgr.lua
@@ -391,7 +391,10 @@ function pkgmgr.get_worldconfig(worldpath)
if key == "gameid" then
worldconfig.id = value
elseif key:sub(0, 9) == "load_mod_" then
- worldconfig.global_mods[key] = core.is_yes(value)
+ -- Compatibility: Check against "nil" which was erroneously used
+ -- as value for fresh configured worlds
+ worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
+ and value
else
worldconfig[key] = value
end
@@ -595,7 +598,7 @@ function pkgmgr.preparemodlist(data)
end
end
if element ~= nil then
- element.enabled = core.is_yes(value)
+ element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end