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authorPerttu Ahola <celeron55@gmail.com>2017-04-15 10:55:52 +0300
committerceleron55 <celeron55@gmail.com>2017-04-17 14:58:29 +0300
commit04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 (patch)
treeed13d87b714cb58e1e318458bdfcb5ed9e827819 /builtin
parent4323ad163f8d8217cbfc926cf212d02386ae0646 (diff)
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MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 2c74d6c44..5dc48c00e 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -551,6 +551,11 @@ enable_mesh_cache (Mesh cache) bool false
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+
# Enables minimap.
enable_minimap (Minimap) bool true