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authorrubenwardy <rubenwardy@gmail.com>2016-04-09 16:07:45 +0100
committerparamat <mat.gregory@virginmedia.com>2016-04-28 07:19:07 +0100
commit17bfe2fe5b24aa7cf097bfe0a18dd3a66a0cee38 (patch)
tree08af2da28738cf88c9b9c2e0034f0b41ad473b36 /builtin
parent30083d1e0070d0f86337a57ea36b6bba7fd52572 (diff)
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Builtin: Add basic_privs setting
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/chatcommands.lua8
-rw-r--r--builtin/settingtypes.txt3
2 files changed, 9 insertions, 2 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index 4deff281d..7480446f2 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -181,8 +181,10 @@ core.register_chatcommand("grant", {
end
local privs = core.get_player_privs(grantname)
local privs_unknown = ""
+ local basic_privs =
+ core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
for priv, _ in pairs(grantprivs) do
- if priv ~= "interact" and priv ~= "shout" and
+ if not basic_privs[priv] and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
@@ -223,8 +225,10 @@ core.register_chatcommand("revoke", {
end
local revoke_privs = core.string_to_privs(revoke_priv_str)
local privs = core.get_player_privs(revoke_name)
+ local basic_privs =
+ core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
for priv, _ in pairs(revoke_privs) do
- if priv ~= "interact" and priv ~= "shout" and
+ if not basic_privs[priv] and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index ca331ff4e..0a9519610 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -691,6 +691,9 @@ default_password (Default password) string
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
+# Privileges that players with basic_privs can grant
+basic_privs (Basic Privileges) string interact, shout
+
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true