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authorparamat <mat.gregory@virginmedia.com>2016-12-24 06:40:57 +0000
committerparamat <mat.gregory@virginmedia.com>2017-01-13 02:42:18 +0000
commit25ba96fcac9fce7bfa9dd6e9c2c3e96e2d5e147e (patch)
tree8f29173265a56e13d08f350d800ec801e7509e91 /builtin
parent5d60a6c533efb572a4004d110536da63bb62c58a (diff)
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Meshes: Make object mesh face shading consistent
Previously, object meshes had their North and South faces darker than East and West faces, the opposite of nodes and meshnodes. This commit corrects this. State constants as float-literals not double-literals. Simplify code. Add comment.
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