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author | Auke Kok <sofar@foo-projects.org> | 2016-05-30 15:07:09 -0700 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-06-17 04:41:20 +0100 |
commit | 39a9e9874ee739aea91acf36c6f81fc38bce7363 (patch) | |
tree | 71141b53e953660320ac428660f7b273027d25ff /builtin | |
parent | 1b8dbf072ad042542b6bfb29eaed81b8a21ac38c (diff) | |
download | minetest-39a9e9874ee739aea91acf36c6f81fc38bce7363.tar.gz minetest-39a9e9874ee739aea91acf36c6f81fc38bce7363.tar.bz2 minetest-39a9e9874ee739aea91acf36c6f81fc38bce7363.zip |
Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.
There are several uses for this:
- nodes that require param2 to be set to a non-zero value for
internal mod use. E.g. leafdecay could use this to detect that
leaves are played by players.
- force wallmounted or facedir value at placement at placement
This overrides any player look direction or other on-the-fly
param2 setting during placement.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/game/item.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 36c2c1a68..26ff8225c 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -250,7 +250,9 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) local newnode = {name = def.name, param1 = 0, param2 = param2} -- Calculate direction for wall mounted stuff like torches and signs - if def.paramtype2 == 'wallmounted' and not param2 then + if def.place_param2 ~= nil then + newnode.param2 = def.place_param2 + elseif def.paramtype2 == 'wallmounted' and not param2 then local dir = { x = under.x - above.x, y = under.y - above.y, |