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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-04-07 17:10:26 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-07 17:10:26 +0200
commit71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea (patch)
tree5c53f4cad65a136fbfd40fe4dcf360bf6efc6b24 /builtin
parentf7088f69ab7406ea9fefa853fa7ce11f914e88cf (diff)
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Settings: Update documentation (#5534)
Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt49
1 files changed, 42 insertions, 7 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index d95f8cf41..a3b91fe74 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -206,6 +206,10 @@ keymap_screenshot (Screenshot) key KEY_F12
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_zoom (View zoom key) key KEY_KEY_Z
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
@@ -214,6 +218,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_console (Large chat console key) key KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
@@ -275,6 +283,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true
enable_remote_media_server (Connect to external media server) bool true
# Enable Lua modding support on client.
+# This support is experimental and API can change.
enable_client_modding (Client modding) bool false
# URL to the server list displayed in the Multiplayer Tab.
@@ -317,6 +326,9 @@ enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo
+# Adds particles when digging a node.
+enable_particles (Digging particles) bool true
+
[***Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
@@ -353,9 +365,12 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
[***Shaders]
# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
+# Path to shader directory. If no path is defined, default location will be used.
+shader_path (Shader path) path
+
[****Tone Mapping]
# Enables filmic tone mapping
@@ -390,7 +405,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Strength of parallax.
-3d_parallax_strength (Parallax occlusion strength) float 0.025
+3d_paralax_strength (Parallax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
@@ -472,13 +487,16 @@ cloud_height (Cloud height) int 120
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
+# Enables view bobbing when walking.
+view_bobbing (Enable view bobbing) bool true
+
# Multiplier for view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-view_bobbing_amount (View bobbing) float 1.0
+view_bobbing_amount (View bobbing factor) float 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing) float 0.0
+fall_bobbing_amount (Fall bobbing factor) float 0.0
# 3D support.
# Currently supported:
@@ -518,6 +536,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
+# Modifies the size of the hudbar elements.
+hud_scaling (HUD scale factor) float 1.0
+
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
@@ -548,9 +569,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+inventory_image_hack (Inventory image hack) bool false
+
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog Start) float 0.4 0.0 0.99
+# Makes all liquids opaque
+opaque_water (Opaque liquids) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
@@ -617,6 +645,10 @@ screenshot_quality (Screenshot quality) int 0 0 100
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+enable_console (Enable console window) bool false
+
[*Sound]
enable_sound (Sound) bool true
@@ -729,6 +761,9 @@ show_statusline_on_connect (Status message on connection) bool true
# Enable players getting damage and dying.
enable_damage (Damage) bool false
+# Enable creative mode for new created maps.
+creative_mode (Creative) bool false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
@@ -972,6 +1007,7 @@ mgv5_cavern_threshold (Cavern threshold) float 0.7
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
# Y-level of average terrain surface.
@@ -1059,7 +1095,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
+mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv7_cave_width (Cave width) float 0.09
@@ -1137,7 +1173,7 @@ mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
+mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
@@ -1349,7 +1385,6 @@ profiler.load (Load the game profiler) bool false
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
# The file path relative to your worldpath in which profiles will be saved to.
-#
profiler.report_path (Report path) string ""
[***Instrumentation]