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authorTomas Brod <tomasbrod@azet.sk>2015-04-17 00:38:28 +0200
committerkwolekr <kwolekr@minetest.net>2015-04-26 15:45:58 -0400
commit732eb72a0c4e2fb4632b0f42762d102e0d98dffa (patch)
tree418b827321e0a03a4020dccedb11955b238f255f /builtin
parent068d561a3c0e2f01f4ea9387b88b6f2b787dbbc1 (diff)
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Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared by creating a new empty table, but the pointer is not updated to point to the new one. So after calling more register_biome, the registered_biome table always contains 0 items, which is an error. Instead, the table is cleared by removing all its items so the pointer (minetest.registered_*) remains valid.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/register.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/builtin/game/register.lua b/builtin/game/register.lua
index f286113ec..cb0840241 100644
--- a/builtin/game/register.lua
+++ b/builtin/game/register.lua
@@ -398,7 +398,9 @@ local function make_registration_wrap(reg_fn_name, clear_fn_name)
local orig_clear_fn = core[clear_fn_name]
core[clear_fn_name] = function()
- list = {}
+ for k in pairs(list) do
+ list[k] = nil
+ end
return orig_clear_fn()
end