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author | paramat <mat.gregory@virginmedia.com> | 2016-04-25 11:47:25 +0100 |
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committer | kwolekr <kwolekr@minetest.net> | 2016-04-28 23:36:19 -0400 |
commit | 8b1f8e99cf860625ebd20531ab7f3e8316a66b51 (patch) | |
tree | ea03ca34bd86180bae270493b47f1f6ad5e19705 /builtin | |
parent | 46fd114e9a4e05b74576dce682e24357363298e7 (diff) | |
download | minetest-8b1f8e99cf860625ebd20531ab7f3e8316a66b51.tar.gz minetest-8b1f8e99cf860625ebd20531ab7f3e8316a66b51.tar.bz2 minetest-8b1f8e99cf860625ebd20531ab7f3e8316a66b51.zip |
Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 49 |
1 files changed, 32 insertions, 17 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 0a9519610..ad269d8b0 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -886,6 +886,9 @@ mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_ [***Mapgen v5] +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv5_cave_width (Mapgen v5 cave width) float 0.125 + mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 @@ -940,6 +943,9 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, # Flags starting with 'no' are used to explicitly disable them. mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv7_cave_width (Mapgen v7 cave width) float 0.3 + mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 @@ -968,6 +974,9 @@ mgflat_ground_level (Mapgen flat ground level) int 8 # Y of upper limit of large pseudorandom caves. mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +# Controls width of tunnels, a smaller value creates wider tunnels. +mgflat_cave_width (Mapgen flat cave width) float 0.3 + # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. @@ -995,6 +1004,9 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 1 [***Mapgen fractal] +# Controls width of tunnels, a smaller value creates wider tunnels. +mgfractal_cave_width (Mapgen fractal cave width) float 0.3 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1074,60 +1086,63 @@ mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, ( mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C -mg_valleys_altitude_chill (Altitude Chill) int 90 +mgvalleys_altitude_chill (Altitude Chill) int 90 # Depth below which you'll find large caves. -mg_valleys_large_cave_depth (Large cave depth) int -33 +mgvalleys_large_cave_depth (Large cave depth) int -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) -mg_valleys_lava_features (Lava Features) int 0 +mgvalleys_lava_features (Lava Features) int 0 # Depth below which you'll find massive caves. -mg_valleys_massive_cave_depth (Massive cave depth) int -256 +mgvalleys_massive_cave_depth (Massive cave depth) int -256 # How deep to make rivers -mg_valleys_river_depth (River Depth) int 4 +mgvalleys_river_depth (River Depth) int 4 # How wide to make rivers -mg_valleys_river_size (River Size) int 5 +mgvalleys_river_size (River Size) int 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) -mg_valleys_water_features (Water Features) int 0 +mgvalleys_water_features (Water Features) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgvalleys_cave_width (Cave width) float 0.3 # Noise parameters [****Noises] # Caves and tunnels form at the intersection of the two noises -mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises -mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # The depth of dirt or other filler -mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # Massive caves form here. -mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero -mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # Base terrain height -mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 # Raises terrain to make valleys around the rivers -mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 # Slope and fill work together to modify the heights -mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys -mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 # Slope and fill work together to modify the heights -mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 [*Security] |