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authorRyan Newell <thekingdoof@gmail.com>2014-10-08 17:11:44 -0500
committerShadowNinja <shadowninja@minetest.net>2014-11-08 12:49:50 -0500
commit90b6de173ed1321e721599fcfd322b4ba616427f (patch)
tree6871a4878b9d9c720c13bd74fe914ce036a72305 /builtin
parentc40e993ce4a13321e57856fb40566fa93a5ef187 (diff)
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Add last_login field to auth.txt
Also shortens some related code and adds more parameters to string.split.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/common/misc_helpers.lua28
-rw-r--r--builtin/game/auth.lua62
-rw-r--r--builtin/game/chatcommands.lua17
3 files changed, 78 insertions, 29 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index 2e2eac925..ce58b3f9b 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -155,13 +155,33 @@ function dump(o, indent, nested, level)
end
--------------------------------------------------------------------------------
-function string:split(sep)
- local sep, fields = sep or ",", {}
- local pattern = string.format("([^%s]+)", sep)
- self:gsub(pattern, function(c) fields[#fields+1] = c end)
+function string.split(str, delim, include_empty, max_splits)
+ delim = delim or ","
+ max_splits = max_splits or 0
+ local fields = {}
+ local num_splits = 0
+ local last_pos = 0
+ for part, pos in str:gmatch("(.-)[" .. delim .. "]()") do
+ last_pos = pos
+ if include_empty or part ~= "" then
+ num_splits = num_splits + 1
+ fields[num_splits] = part
+ if max_splits > 0 and num_splits + 1 >= max_splits then
+ break
+ end
+ end
+ end
+ -- Handle the last field
+ if max_splits <= 0 or num_splits <= max_splits then
+ local last_part = str:sub(last_pos)
+ if include_empty or last_part ~= "" then
+ fields[num_splits + 1] = last_part
+ end
+ end
return fields
end
+
--------------------------------------------------------------------------------
function file_exists(filename)
local f = io.open(filename, "r")
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua
index 5c62dbf28..baeb0159c 100644
--- a/builtin/game/auth.lua
+++ b/builtin/game/auth.lua
@@ -41,12 +41,14 @@ local function read_auth_file()
end
for line in file:lines() do
if line ~= "" then
- local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
- if not name or not password or not privilegestring then
+ local fields = line:split(":", true)
+ local name, password, privilege_string, last_login = unpack(fields)
+ last_login = tonumber(last_login)
+ if not (name and password and privilege_string) then
error("Invalid line in auth.txt: "..dump(line))
end
- local privileges = core.string_to_privs(privilegestring)
- newtable[name] = {password=password, privileges=privileges}
+ local privileges = core.string_to_privs(privilege_string)
+ newtable[name] = {password=password, privileges=privileges, last_login=last_login}
end
end
io.close(file)
@@ -63,14 +65,16 @@ local function save_auth_file()
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
+ assert(stuff.last_login == nil or type(stuff.last_login) == "number")
end
local file, errmsg = io.open(core.auth_file_path, 'w+b')
if not file then
error(core.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(core.auth_table) do
- local privstring = core.privs_to_string(stuff.privileges)
- file:write(name..":"..stuff.password..":"..privstring..'\n')
+ local priv_string = core.privs_to_string(stuff.privileges)
+ local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
+ file:write(table.concat(parts, ":").."\n")
end
io.close(file)
end
@@ -111,6 +115,8 @@ core.builtin_auth_handler = {
return {
password = core.auth_table[name].password,
privileges = privileges,
+ -- Is set to nil if unknown
+ last_login = core.auth_table[name].last_login,
}
end,
create_auth = function(name, password)
@@ -120,6 +126,7 @@ core.builtin_auth_handler = {
core.auth_table[name] = {
password = password,
privileges = core.string_to_privs(core.setting_get("default_privs")),
+ last_login = os.time(),
}
save_auth_file()
end,
@@ -139,7 +146,9 @@ core.builtin_auth_handler = {
assert(type(name) == "string")
assert(type(privileges) == "table")
if not core.auth_table[name] then
- core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.setting_get("default_password")))
+ core.builtin_auth_handler.create_auth(name,
+ core.get_password_hash(name,
+ core.setting_get("default_password")))
end
core.auth_table[name].privileges = privileges
core.notify_authentication_modified(name)
@@ -149,6 +158,11 @@ core.builtin_auth_handler = {
read_auth_file()
return true
end,
+ record_login = function(name)
+ assert(type(name) == "string")
+ assert(core.auth_table[name]).last_login = os.time()
+ save_auth_file()
+ end,
}
function core.register_authentication_handler(handler)
@@ -160,29 +174,27 @@ function core.register_authentication_handler(handler)
end
function core.get_auth_handler()
- if core.registered_auth_handler then
- return core.registered_auth_handler
- end
- return core.builtin_auth_handler
+ return core.registered_auth_handler or core.builtin_auth_handler
end
-function core.set_player_password(name, password)
- if core.get_auth_handler().set_password then
- core.get_auth_handler().set_password(name, password)
+local function auth_pass(name)
+ return function(...)
+ local auth_handler = core.get_auth_handler()
+ if auth_handler[name] then
+ return auth_handler[name](...)
+ end
+ return false
end
end
-function core.set_player_privs(name, privs)
- if core.get_auth_handler().set_privileges then
- core.get_auth_handler().set_privileges(name, privs)
- end
-end
+core.set_player_password = auth_pass("set_password")
+core.set_player_privs = auth_pass("set_privileges")
+core.auth_reload = auth_pass("reload")
-function core.auth_reload()
- if core.get_auth_handler().reload then
- return core.get_auth_handler().reload()
- end
- return false
-end
+local record_login = auth_pass("record_login")
+
+core.register_on_joinplayer(function(player)
+ record_login(player:get_player_name())
+end)
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index d7ef712ae..c215a75c3 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -723,3 +723,20 @@ core.register_chatcommand("msg", {
end,
})
+core.register_chatcommand("last-login", {
+ params = "[name]",
+ description = "Get the last login time of a player",
+ func = function(name, param)
+ if param == "" then
+ param = name
+ end
+ local pauth = core.get_auth_handler().get_auth(param)
+ if pauth and pauth.last_login then
+ -- Time in UTC, ISO 8601 format
+ return true, "Last login time was " ..
+ os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
+ end
+ return false, "Last login time is unknown"
+ end,
+})
+