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author | tenplus1 <tenplus1@users.noreply.github.com> | 2017-09-16 21:39:38 +0100 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:31:59 +0200 |
commit | b1fae4c7beb66b4aa63ad04ac6ba9e145b39ca82 (patch) | |
tree | 8497c3fb6a810182a2bedabdfd62d60ae7610ea7 /builtin | |
parent | c2a0333901a696f7dcb67356aeb0206b89be14e6 (diff) | |
download | minetest-b1fae4c7beb66b4aa63ad04ac6ba9e145b39ca82.tar.gz minetest-b1fae4c7beb66b4aa63ad04ac6ba9e145b39ca82.tar.bz2 minetest-b1fae4c7beb66b4aa63ad04ac6ba9e145b39ca82.zip |
Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/common/misc_helpers.lua | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 4840dcbaa..1e282f886 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -425,11 +425,15 @@ if INIT == "game" then --Wrapper for rotate_and_place() to check for sneak and assume Creative mode --implies infinite stacks when performing a 6d rotation. -------------------------------------------------------------------------------- - + local creative_mode_cache = core.settings:get_bool("creative_mode") + local function is_creative(name) + return creative_mode_cache or + core.check_player_privs(name, {creative = true}) + end core.rotate_node = function(itemstack, placer, pointed_thing) core.rotate_and_place(itemstack, placer, pointed_thing, - core.settings:get_bool("creative_mode"), + is_creative(placer:get_player_name()), {invert_wall = placer:get_player_control().sneak}) return itemstack end |