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authorPerttu Ahola <celeron55@gmail.com>2012-11-27 17:32:58 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-27 17:32:58 +0200
commit117f2088263833a40b672b702fb215e52b88be5c (patch)
treef430b6899abbf56ae55f41155797f04bb1fbc98d /builtin
parent5f798d944ee03beca205b107dda58bdc72dd2bf8 (diff)
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Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/item_entity.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua
index 8657e64af..2b12764f1 100644
--- a/builtin/item_entity.lua
+++ b/builtin/item_entity.lua
@@ -41,17 +41,17 @@ minetest.register_entity("__builtin:item", {
prop = {
is_visible = true,
visual = "sprite",
- textures = {"unknown_item.png"},
- visual_size = {x=0.50, y=0.50}
+ textures = {"unknown_item.png"}
}
- if item_type == "node" then
+ if item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
+ prop.visual_size = {x=0.50, y=0.50}
+ else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
- elseif item_texture and item_texture ~= "" then
- prop.visual = "sprite"
- prop.textures = {item_texture}
end
self.object:set_properties(prop)
end,