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authorLars Hofhansl <larsh@apache.org>2017-12-03 17:56:39 -0800
committerLars Hofhansl <larsh@apache.org>2017-12-03 17:56:39 -0800
commit2174298ffab0b6224cda35a47f326c7c4e53bf11 (patch)
tree2086763e3c9d76094ef380b37d17a9c34d66b606 /builtin
parent5a03b1f5f928e30cb650f9d16bc4fbb866275405 (diff)
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Document extended meaning of active_object_send_range_blocks setting.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 994b49ed2..2a3d9a2c1 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1002,10 +1002,16 @@ kick_msg_crash (Crash message) string This server has experienced an internal er
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# From how far clients know about objects, stated in mapblocks (16 nodes).
+#
+# Setting this larger than active_block_range will also cause the server
+# to maintain active objects up to this distance in the direction the
+# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 3
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
+# This is also the minimum range in which active objects (mobs) are maintained.
+# This should be configured together with active_object_range.
active_block_range (Active block range) int 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).