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authorkilbith <kilbith@users.noreply.github.com>2017-03-10 13:26:24 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-10 13:26:24 +0100
commit2baa191a64c4a0f4475bfd12540672dc99405f4f (patch)
tree22c7af58c7ee7a96f40d69cf1495e4f33f489852 /builtin
parent9878ce05e75421820115b8eaaf3752ab4bd06e57 (diff)
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GUI: Convert loading screen's progress bar to image (#5362)
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d by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "client/gameui.h" class TestGameUI : public TestBase { public: TestGameUI() { TestManager::registerTestModule(this); } const char *getName() { return "TestGameUI"; } void runTests(IGameDef *gamedef); void testInit(); void testFlagSetters(); void testInfoText(); void testStatusText(); }; static TestGameUI g_test_instance; void TestGameUI::runTests(IGameDef *gamedef) { TEST(testInit); TEST(testFlagSetters); TEST(testInfoText); TEST(testStatusText); } void TestGameUI::testInit() { GameUI gui{}; // Ensure flags on GameUI init UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_hud) UASSERT(!gui.getFlags().show_minimap) UASSERT(!gui.getFlags().show_profiler_graph) // And after the initFlags init stage gui.initFlags(); UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_hud) UASSERT(!gui.getFlags().show_minimap) UASSERT(!gui.getFlags().show_profiler_graph) // @TODO verify if we can create non UI nulldevice to test this function // gui.init(); } void TestGameUI::testFlagSetters() { GameUI gui{}; gui.showMinimap(true); UASSERT(gui.getFlags().show_minimap); gui.showMinimap(false); UASSERT(!gui.getFlags().show_minimap); } void TestGameUI::testStatusText() { GameUI gui{}; gui.showStatusText(L"test status"); UASSERT(gui.m_statustext_time == 0.0f); UASSERT(gui.m_statustext == L"test status"); } void TestGameUI::testInfoText() { GameUI gui{}; gui.setInfoText(L"test info"); UASSERT(gui.m_infotext == L"test info"); }