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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-20 03:37:26 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-02-21 17:46:50 +0100 |
commit | 2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75 (patch) | |
tree | e26e23c72f3ffeeeff0ed21a768b66dab7e9e4d2 /builtin | |
parent | 354635f9fbe67cebbcd147db94b48983aa3799eb (diff) | |
download | minetest-2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75.tar.gz minetest-2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75.tar.bz2 minetest-2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75.zip |
Remove preload_item_visuals code
Closes #3748
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 2bb1c93b4..df9158254 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -311,11 +311,6 @@ texture_clean_transparent (Clean transparent textures) bool false # enabled. texture_min_size (Minimum texture size for filters) int 64 -# Pre-generate all item visuals used in the inventory. -# This increases startup time, but runs smoother in-game. -# The generated textures can easily exceed your VRAM, causing artifacts in the inventory. -preload_item_visuals (Preload inventory textures) bool false - # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 |