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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-20 03:37:26 +0100
committerest31 <MTest31@outlook.com>2016-02-21 17:46:50 +0100
commit2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75 (patch)
treee26e23c72f3ffeeeff0ed21a768b66dab7e9e4d2 /builtin
parent354635f9fbe67cebbcd147db94b48983aa3799eb (diff)
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Remove preload_item_visuals code
Closes #3748
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 2bb1c93b4..df9158254 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -311,11 +311,6 @@ texture_clean_transparent (Clean transparent textures) bool false
# enabled.
texture_min_size (Minimum texture size for filters) int 64
-# Pre-generate all item visuals used in the inventory.
-# This increases startup time, but runs smoother in-game.
-# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
-preload_item_visuals (Preload inventory textures) bool false
-
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16