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authorLars <larsh@apache.org>2020-11-12 10:37:34 -0800
committerlhofhansl <larsh@apache.org>2020-11-16 10:30:52 -0800
commit2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191 (patch)
treede34b93dc0a54a8559b33150c9dd0df28c5edfed /builtin
parenta16e412c9de26beea427cb1f15e42db61c106b68 (diff)
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Increase limit for simultaneous blocks sent per client and the meshgen cache.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index c4dc82dfe..dd4914201 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -747,7 +747,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
@@ -1037,7 +1037,7 @@ ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.