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authorWuzzy <wuzzy2@mail.ru>2019-12-19 18:41:44 +0000
committerSmallJoker <SmallJoker@users.noreply.github.com>2019-12-19 19:41:44 +0100
commit4b9fabf172dafa325a2adb9754c581a74d0f4e7b (patch)
treeb1af35107bd8aa2b9661e07490cb60bffb38fa4e /builtin
parent80af58c8c5a68fc7ff66a730204ffa933e89a305 (diff)
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Builtin: Make dropped light_source nodes glow (#9200)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/item_entity.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index 87fec93ea..1d66799f6 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -58,6 +58,8 @@ core.register_entity(":__builtin:item", {
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local coll_height = size * 0.75
+ local def = core.registered_nodes[itemname]
+ local glow = def and def.light_source
self.object:set_properties({
is_visible = true,
@@ -69,6 +71,7 @@ core.register_entity(":__builtin:item", {
selectionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
+ glow = glow,
})
end,