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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2017-04-07 17:10:26 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-07 17:10:26 +0200 |
commit | 71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea (patch) | |
tree | 5c53f4cad65a136fbfd40fe4dcf360bf6efc6b24 /builtin | |
parent | f7088f69ab7406ea9fefa853fa7ce11f914e88cf (diff) | |
download | minetest-71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea.tar.gz minetest-71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea.tar.bz2 minetest-71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea.zip |
Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 49 |
1 files changed, 42 insertions, 7 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index d95f8cf41..a3b91fe74 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -206,6 +206,10 @@ keymap_screenshot (Screenshot) key KEY_F12 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_drop (Drop item key) key KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 @@ -214,6 +218,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 @@ -275,6 +283,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true enable_remote_media_server (Connect to external media server) bool true # Enable Lua modding support on client. +# This support is experimental and API can change. enable_client_modding (Client modding) bool false # URL to the server list displayed in the Multiplayer Tab. @@ -317,6 +326,9 @@ enable_3d_clouds (3D clouds) bool true # Method used to highlight selected object. node_highlighting (Node highlighting) enum box box,halo +# Adds particles when digging a node. +enable_particles (Digging particles) bool true + [***Filtering] # Use mip mapping to scale textures. May slightly increase performance. @@ -353,9 +365,12 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16 [***Shaders] # Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# This only works with the OpenGL video backend. enable_shaders (Shaders) bool true +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path + [****Tone Mapping] # Enables filmic tone mapping @@ -390,7 +405,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 # Strength of parallax. -3d_parallax_strength (Parallax occlusion strength) float 0.025 +3d_paralax_strength (Parallax occlusion strength) float 0.025 # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 @@ -472,13 +487,16 @@ cloud_height (Cloud height) int 120 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 +# Enables view bobbing when walking. +view_bobbing (Enable view bobbing) bool true + # Multiplier for view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing) float 1.0 +view_bobbing_amount (View bobbing factor) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing) float 0.0 +fall_bobbing_amount (Fall bobbing factor) float 0.0 # 3D support. # Currently supported: @@ -518,6 +536,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 +# Modifies the size of the hudbar elements. +hud_scaling (HUD scale factor) float 1.0 + # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false @@ -548,9 +569,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 # Enables animation of inventory items. inventory_items_animations (Inventory items animations) bool false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +inventory_image_hack (Inventory image hack) bool false + # Fraction of the visible distance at which fog starts to be rendered fog_start (Fog Start) float 0.4 0.0 0.99 +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false + [**Menus] # Use a cloud animation for the main menu background. @@ -617,6 +645,10 @@ screenshot_quality (Screenshot quality) int 0 0 100 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + [*Sound] enable_sound (Sound) bool true @@ -729,6 +761,9 @@ show_statusline_on_connect (Status message on connection) bool true # Enable players getting damage and dying. enable_damage (Damage) bool false +# Enable creative mode for new created maps. +creative_mode (Creative) bool false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. fixed_map_seed (Fixed map seed) string @@ -972,6 +1007,7 @@ mgv5_cavern_threshold (Cavern threshold) float 0.7 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 # Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 # Y-level of average terrain surface. @@ -1059,7 +1095,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429 # Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns +mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns # Controls width of tunnels, a smaller value creates wider tunnels. mgv7_cave_width (Cave width) float 0.09 @@ -1137,7 +1173,7 @@ mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills +mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills # Y of flat ground. mgflat_ground_level (Ground level) int 8 @@ -1349,7 +1385,6 @@ profiler.load (Load the game profiler) bool false profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty # The file path relative to your worldpath in which profiles will be saved to. -# profiler.report_path (Report path) string "" [***Instrumentation] |