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authorBen Deutsch <ben@bendeutsch.de>2017-08-04 05:58:10 +0200
committerrubenwardy <rubenwardy@gmail.com>2017-08-12 19:37:53 +0100
commit9ef9c72e5ac71e0877bad9552f18bd0e9e3885ea (patch)
tree1af87ef4bc291979dc237a10c5790735c9429fa1 /builtin
parent7e23532bc2982fe8c3b23eb8f3b536184b43021f (diff)
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Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 93520aa5e..bb1eb75ef 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -610,9 +610,6 @@ texture_path (Texture path) path
# The rendering back-end for Irrlicht.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
-# Height on which clouds are appearing.
-cloud_height (Cloud height) int 120
-
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12