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authorest31 <MTest31@outlook.com>2016-04-15 04:13:53 +0200
committerest31 <MTest31@outlook.com>2016-04-15 14:40:31 +0200
commitbc4dc80c0166bd5c7f645bec1472101e4a9e20bb (patch)
treedd09c0072a3ab4361cc447853e17d14bcd1fef00 /builtin
parentd82c5da0dccb1f30250725d17c3f373aacdda0e2 (diff)
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Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu favorites list can't be opened. This commit fixes the bug by disabling any main menu based protocol checks for servers from the favorite list. Also, it fixes a second bug that happens when a server from the public serverlist doesn't send its supported protocol versions, most likely because its running a minetest older than commit [1]. Then we have shown an error msg that the server has enforced one specific protocol version. This was most likely not the case. Of course, we can't do anything better than do an assumption on the protocol versions if they are not known. That assumption should however be closest to the most often occuring case as possible. Also, some little cleanups. [1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
Diffstat (limited to 'builtin')
-rw-r--r--builtin/mainmenu/common.lua10
-rw-r--r--builtin/mainmenu/tab_multiplayer.lua30
-rw-r--r--builtin/mainmenu/tab_simple_main.lua12
3 files changed, 32 insertions, 20 deletions
diff --git a/builtin/mainmenu/common.lua b/builtin/mainmenu/common.lua
index 3dd7d8b4a..62ab2b578 100644
--- a/builtin/mainmenu/common.lua
+++ b/builtin/mainmenu/common.lua
@@ -246,6 +246,7 @@ function asyncOnlineFavourites()
}}
end
menudata.favorites = menudata.public_known
+ menudata.favorites_is_public = true
core.handle_async(
function(param)
return core.get_favorites("online")
@@ -257,6 +258,7 @@ function asyncOnlineFavourites()
if favs[1] then
menudata.public_known = favs
menudata.favorites = menudata.public_known
+ menudata.favorites_is_public = true
end
core.event_handler("Refresh")
end
@@ -297,12 +299,14 @@ function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info
local client_prot_ver_info
- if server_proto_min ~= server_proto_max then
+ local s_p_min = server_proto_min or 13
+ local s_p_max = server_proto_max or 24
+ if s_p_min ~= s_p_max then
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
- server_proto_min or 13, server_proto_max or 24)
+ s_p_min, s_p_max)
else
server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
- server_proto_min or 13)
+ s_p_min)
end
if min_supp_proto ~= max_supp_proto then
client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
diff --git a/builtin/mainmenu/tab_multiplayer.lua b/builtin/mainmenu/tab_multiplayer.lua
index 06d8791f0..f3ba122fc 100644
--- a/builtin/mainmenu/tab_multiplayer.lua
+++ b/builtin/mainmenu/tab_multiplayer.lua
@@ -102,22 +102,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
local event = core.explode_table_event(fields["favourites"])
if event.type == "DCL" then
if event.row <= #menudata.favorites then
- if not is_server_protocol_compat_or_error(menudata.favorites[event.row].proto_min,
- menudata.favorites[event.row].proto_max) then
+ local fav = menudata.favorites[event.row]
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
return true
end
- gamedata.address = menudata.favorites[event.row].address
- gamedata.port = menudata.favorites[event.row].port
+ gamedata.address = fav.address
+ gamedata.port = fav.port
gamedata.playername = fields["te_name"]
if fields["te_pwd"] ~= nil then
gamedata.password = fields["te_pwd"]
end
gamedata.selected_world = 0
- if menudata.favorites ~= nil then
- gamedata.servername = menudata.favorites[event.row].name
- gamedata.serverdescription = menudata.favorites[event.row].description
- end
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
if gamedata.address ~= nil and
gamedata.port ~= nil then
@@ -188,6 +188,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
+ menudata.favorites_is_public = false
end
tabdata.fav_selected = nil
return true
@@ -197,7 +198,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
local current_favourite = core.get_table_index("favourites")
if current_favourite == nil then return end
core.delete_favorite(current_favourite)
- menudata.favorites = order_favorite_list(core.get_favorites())
+ menudata.favorites = core.get_favorites("local")
tabdata.fav_selected = nil
core.setting_set("address","")
@@ -221,11 +222,13 @@ local function main_button_handler(tabview, fields, name, tabdata)
menudata.favorites[fav_idx].address == fields["te_address"] and
menudata.favorites[fav_idx].port == fields["te_port"] then
- gamedata.servername = menudata.favorites[fav_idx].name
- gamedata.serverdescription = menudata.favorites[fav_idx].description
+ local fav = menudata.favorites[fav_idx]
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
- if not is_server_protocol_compat_or_error(menudata.favorites[fav_idx].proto_min,
- menudata.favorites[fav_idx].proto_max)then
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
return true
end
else
@@ -252,6 +255,7 @@ local function on_change(type,old_tab,new_tab)
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
+ menudata.favorites_is_public = false
end
end
diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua
index b32418938..cb64b73f6 100644
--- a/builtin/mainmenu/tab_simple_main.lua
+++ b/builtin/mainmenu/tab_simple_main.lua
@@ -122,6 +122,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
+ menudata.favorites_is_public = false
end
return true
end
@@ -149,12 +150,14 @@ local function main_button_handler(tabview, fields, name, tabdata)
if fav_idx ~= nil and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields["te_address"] and
menudata.favorites[fav_idx].port == fields["te_port"] then
+ local fav = menudata.favorites[fav_idx]
- gamedata.servername = menudata.favorites[fav_idx].name
- gamedata.serverdescription = menudata.favorites[fav_idx].description
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
- if not is_server_protocol_compat_or_error(menudata.favorites[fav_idx].proto_min,
- menudata.favorites[fav_idx].proto_max) then
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
return true
end
else
@@ -192,6 +195,7 @@ local function on_activate(type,old_tab,new_tab)
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
+ menudata.favorites_is_public = false
end
end