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author | Paramat <paramat@users.noreply.github.com> | 2020-01-04 01:23:57 +0000 |
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committer | GitHub <noreply@github.com> | 2020-01-04 01:23:57 +0000 |
commit | c162340973463580cc5013d8b53ea87975637bf2 (patch) | |
tree | 1bb699ca90c9ab72b62829149c2b518a80288bbb /builtin | |
parent | 44458896d9097c15c722c5bffb3d72e14962b7ce (diff) | |
download | minetest-c162340973463580cc5013d8b53ea87975637bf2.tar.gz minetest-c162340973463580cc5013d8b53ea87975637bf2.tar.bz2 minetest-c162340973463580cc5013d8b53ea87975637bf2.zip |
Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index ad8ad4f5e..2d93ba1d5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1623,22 +1623,6 @@ mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 # Proportion of large caves that contain liquid. mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Controls the density of mountain-type floatlands. -# Is a noise offset added to the 'mgv7_np_mountain' noise value. -mgv7_float_mount_density (Floatland mountain density) float 0.6 - -# Typical maximum height, above and below midpoint, of floatland mountains. -mgv7_float_mount_height (Floatland mountain height) float 128.0 - -# Alters how mountain-type floatlands taper above and below midpoint. -mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 - -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Floatland level) int 1280 - -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Shadow limit) int 1024 - # Y-level of cavern upper limit. mgv7_cavern_limit (Cavern limit) int -256 @@ -1678,13 +1662,6 @@ mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 10 # Defines large-scale river channel structure. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased - -# Variation of hill height and lake depth on floatland smooth terrain. -mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased - # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 |