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authorParamat <paramat@users.noreply.github.com>2017-12-09 13:30:26 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-12-09 14:30:26 +0100
commitda298a26ff3a412dda0caadddbfa4a92276daea3 (patch)
treec5bbcc765ac15c360358f4bf0fe19a6a9f22c963 /builtin
parent9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a (diff)
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Pointed thing to face pos: Use 'eye height' object property (#6754)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/common/misc_helpers.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index eccacba4f..01237f265 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -670,6 +670,7 @@ end
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
function core.pointed_thing_to_face_pos(placer, pointed_thing)
+ local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under
local camera_pos = placer:get_pos()
@@ -689,7 +690,7 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
end
local fine_pos = {[nc] = node_pos[nc] + offset}
- camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
+ camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
for i = 1, #oc do