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authorsfan5 <sfan5@live.de>2020-12-04 11:27:15 +0100
committersfan5 <sfan5@live.de>2020-12-04 11:28:45 +0100
commitecd4f45318e7e510ebe4ebe8420ea739122d2edf (patch)
treebf053fbb17743097214abcc54bde9716d59abcfc /builtin
parent3176daee79a8e91bd16fc275704f49fe1648db32 (diff)
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Fix certain connected nodeboxes crashing when falling
fixes #10695
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/falling.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 8d044beaa..f489ea702 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -130,7 +130,7 @@ core.register_entity(":__builtin:falling_node", {
-- Set collision box (certain nodeboxes only for now)
local nb_types = {fixed=true, leveled=true, connected=true}
if def.drawtype == "nodebox" and def.node_box and
- nb_types[def.node_box.type] then
+ nb_types[def.node_box.type] and def.node_box.fixed then
local box = table.copy(def.node_box.fixed)
if type(box[1]) == "table" then
box = #box == 1 and box[1] or nil -- We can only use a single box