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author | Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | 2021-03-01 19:37:32 +0700 |
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committer | GitHub <noreply@github.com> | 2021-03-01 13:37:32 +0100 |
commit | 1abb83b1abde10632442554c90549d81d1b39cd7 (patch) | |
tree | 5e07a0c6f7004a85cb678b1bca41364e8f9d691d /client/shaders/3d_interlaced_merge/opengl_fragment.glsl | |
parent | 3a2f55bc19bec1cb3f76d0edc30208a1eff11925 (diff) | |
download | minetest-1abb83b1abde10632442554c90549d81d1b39cd7.tar.gz minetest-1abb83b1abde10632442554c90549d81d1b39cd7.tar.bz2 minetest-1abb83b1abde10632442554c90549d81d1b39cd7.zip |
Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
Diffstat (limited to 'client/shaders/3d_interlaced_merge/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/3d_interlaced_merge/opengl_fragment.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/3d_interlaced_merge/opengl_fragment.glsl b/client/shaders/3d_interlaced_merge/opengl_fragment.glsl index 7cba61b39..6d3ae5093 100644 --- a/client/shaders/3d_interlaced_merge/opengl_fragment.glsl +++ b/client/shaders/3d_interlaced_merge/opengl_fragment.glsl @@ -6,7 +6,7 @@ uniform sampler2D textureFlags; #define rightImage normalTexture #define maskImage textureFlags -varying mediump vec2 varTexCoord; +varying mediump vec4 varTexCoord; void main(void) { |