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authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>2021-03-01 19:37:32 +0700
committerGitHub <noreply@github.com>2021-03-01 13:37:32 +0100
commit1abb83b1abde10632442554c90549d81d1b39cd7 (patch)
tree5e07a0c6f7004a85cb678b1bca41364e8f9d691d /client/shaders/default_shader/opengl_vertex.glsl
parent3a2f55bc19bec1cb3f76d0edc30208a1eff11925 (diff)
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Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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