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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-15 20:30:30 +0200
committerGitHub <noreply@github.com>2017-08-15 20:30:30 +0200
commit9dd0f952e09471f15f59a98c1ae650d99499cd77 (patch)
treeef600d29b8b753353657ac6740d47208dd0e5d09 /client/shaders/default_shader/opengl_vertex.glsl
parent64c7a689ad8a596f6b72afe200d9ced20cdd9630 (diff)
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Modernize client code (#6250)
* Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
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