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authorShadowNinja <shadowninja@minetest.net>2014-04-23 22:37:27 -0400
committerShadowNinja <shadowninja@minetest.net>2014-04-24 18:27:25 -0400
commite3bdd7b2ed6362c0d84d2e30e48089271695b667 (patch)
tree58df584ab86feb6b4a788ff470a7383c1432bafc /client/shaders/liquids_shader/opengl_vertex.glsl
parent885e93df445c65130e46b9bcc815e0b17acedf27 (diff)
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Revert "Add backtrace to error function"
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1. This caused duplicate tracebacks and tracebacks when unwanted. It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback(). Use xpcall() or lua_pcall()'s errorhandler argument instead.
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0 files changed, 0 insertions, 0 deletions
span> "irr_v3d.h" #include <iostream> #include <string> enum PointedThingType { POINTEDTHING_NOTHING, POINTEDTHING_NODE, POINTEDTHING_OBJECT }; //! An active object or node which is selected by a ray on the map. struct PointedThing { //! The type of the pointed object. PointedThingType type = POINTEDTHING_NOTHING; /*! * Only valid if type is POINTEDTHING_NODE. * The coordinates of the node which owns the * nodebox that the ray hits first. * This may differ from node_real_undersurface if * a nodebox exceeds the limits of its node. */ v3s16 node_undersurface; /*! * Only valid if type is POINTEDTHING_NODE. * The coordinates of the last node the ray intersects * before node_undersurface. Same as node_undersurface * if the ray starts in a nodebox.